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  1. Tymophil

    D&D 4E My Least Favourite Thing About 4e is Forced Balance

    Nothing stops you from creating your own skeleton with such an immunity. This is what is so good about D&D4 : you can really design monsters the way you want. So add this trait to your skeletons and play... You could also add another traits that would make the skeleton vulnerable to some power...
  2. Tymophil

    Lethality: I don't know what I want

    It seems clear to me that lethality of an adventure/encounter belongs to the DM and the scenario design, at least it should. If the system is too random, then noone can control the lethality and the level of the challenge. I think we need a balanced system, because it is possible to unbalance...
  3. Tymophil

    Adventures will set the tone more than the system

    Simple doesn't mean fights only, nor too generic too... It could be overall rather complex, but DM friendly by introducing, in a simple way, one concept at a time. The first scene introduce the concept of skill test, the next one is based on a dialog between PCs and an important recurrent NPC...
  4. Tymophil

    Adventures will set the tone more than the system

    Indeed! I did not mean to imply that the adventure path was to be a series of scenarios with the same style or taste. I want WotC to explore all the strengths of the fantasy roleplaying game that Dungeon & Dragons should be. If D&D5 is good for only one kind of adventure, then I don't need it...
  5. Tymophil

    supplements/adventures that should be return in 5th

    If WotC team does D&D5 the way they say they will, then the old stuff will be usable with no need for a new edition conversion... I certainly would not like to see old stuff rereleased.
  6. Tymophil

    Adventures will set the tone more than the system

    That's what I had in mind. A series of adventures covering different styles... Because I hope that D&D5 will be usable with any kind of adventure type, and with any awesome idea I can come up with. And I hope that WotC will be bright enough to showcase this with its first published scenarios...
  7. Tymophil

    Adventures will set the tone more than the system

    That's why I am disappointed with the showcase adventure description : the Caves of Chaos... It brings back bad memories.
  8. Tymophil

    Adventures will set the tone more than the system

    I don't use published adventures myself, but I am prepared to buy some if they show me how to design more interesting adventures. That is what I expect from WotC. Personnaly, I think that WotC should publish a set of adventures linked into a path, but with different tones and styles : a site...
  9. Tymophil

    Adventures will set the tone more than the system

    I am not sure that the people at WotC are so minded. The first adventure they talk about is the Caves of Chaos. And it looks like the Caves of Chaos from the old days Keep on the Borderlands. I think they mistook nostalgia for real eagerness to play such adventures anymore. I played this more...
  10. Tymophil

    Adventures will set the tone more than the system

    Here is what I hope Wizards of the Coast will do to build up the new edition of Dungeons & Dragons. 1. Study the weak points of D&D4. 2. Fix the problems in the system, test the fix in actual play. 3. Create adventure path that will illustrate the strong points of the new system and set the tone...
  11. Tymophil

    How about translations ?

    In France, the license was held by Playfactory that translated (above average translation) every book and adventure up to Monster Manual 3. Then, translations stopped brutally. It seems likely that sales did not reach a high enough level... Months later, it was announced that books would not be...
  12. Tymophil

    How about translations ?

    Hi all, I fear that the next D&D incanation will be a english-only affair. The license for D&D4 was a fiasco in France, and even a bigger one in Germany. Therefore, D&D5 will be only sold for a very tiny portion of the roleplay community in France: the one that can read english. It also means...
  13. Tymophil

    Which game you played last?

    D&D4 as a GameMaster, in an ongoning campaign that is reachin 8th level after 16 sessions and is still going strong... I hope to achieve 30 levels with this group once avery other week. D&D4 for teenagers initiation to the hobby once per month. D&D4 as a player (an 3rd Level Half-elf sorcerer...
  14. Tymophil

    Who's Actually Read the DM's Guides

    I read both Dungeon Masters Guide from cover to cover. I didn't like DMG (1) much but I really liked the DMG2. I used the DMG a lot to write my first adventures. The more I read it, the less I liked it. I really disliked the way the skill challenges were presented, and I really was amazed by...
  15. Tymophil

    Is the Split a Bad Thing?

    The split is a very bad thing in France... D&D4 is no longer translated. Playfactory that held the license dropped out. Pathfinder is so badly translated in my language that it seems to be translated into a third language. So there is no D&D in French anymore in the shops. When I try to...
  16. Tymophil

    D&D 4E Reply if you love 4e

    D&D 4 is my favourite edition as a DM, by far. The system is so DM friendly that the adventures really write themselves. In all other incarnations, I was wearing out very quickly when writing a campaign. In D&D4 each and every idea that pops in my mind can translate into fun for both me and my...
  17. Tymophil

    Jeff Grubb on WotC and layoffs

    It may be because I am French, but you seem to draw a picture of D&D that doesn't match my experience at all. D&D4 sold so poorly that it is not published any more in French... Still Pathfinder is, despite a terrible translation. From MY point of view, it SEEMS that, nowadays, WotC emphasizes...
  18. Tymophil

    What makes Dungeons & Dragons "Dungeons & Dragons?"

    As the player of a character : 1. Playing a hero, rather than mr. Nobody, knowing the character can overcome the challenge, but can fail if doesn't act as a hero. 2. Strong guideline for playing the character's role : race, class, alignement, faction, etc. 3. Complementary roles within the group...
  19. Tymophil

    Legends and Lore - Nod To Realism

    You are somehow right, I have read this article and did not give it enough credit. Why? Because I believe it is possible to move the lines: transform a dissociated mechanism into an "associated" one, but stating what kind of "model of reality" you're using. For example, if hit points are simply...
  20. Tymophil

    Legends and Lore - Nod To Realism

    I have to admit that my sentence is quite ridiculous... I think the parallel with science is quite interesting, as it seems to me that Monte Cook missed some concepts, paradigms. Science can move on by using new paradigms that can model in a better way facts that are observed (sometimes observed...
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