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  1. Afrodyte

    A conglomeration of alternate skill advancement ideas

    Kealios, What you may try is putting an absolute skill rank maximum on all skills instead of going by the level + 3 formula. Perhaps dividing the levels into low, mid, high, very high, and epic. Maybe something like this: Low levels (1st - 5th): 5 ranks Mid levels (6th - 10th): 10 ranks High...
  2. Afrodyte

    Have you ever made your characters face Anti-PC's?

    Band of Seven style anti-PC I think an interesting option may be to create anti-PCs who have abilities similar to those of the PCs. Sort of like the Band of Seven from Inuyasha. In other words, make up a party that is as good as what it does as the PCs are, perhaps even matching their...
  3. Afrodyte

    Favorite Variant/House Rules

    And I'll use it as a quick-and-dirty PC creation method too. I'm debating whether or not to allow a reroll for the die the player doesn't want.
  4. Afrodyte

    Weapon Specialization as a Class Feature

    scaling weapon specialization Korimyr: This seems like a pretty sound idea. However, instead of just giving the same bonus for multiple weapons, what about granting a higher bonus for the same weapon? Sort of like the 3.5 ranger's favored enemy bonus. Sort of like: Weapon Mastery: At 5th...
  5. Afrodyte

    Immersion, Stance, and Playstyle Discussion

    I would if I could find it. I'll probably just start a new thread when I have the energy to get all that information together.
  6. Afrodyte

    Elves - Love em or Hate em?

    That's precisely what I did. In a sense, I think that the aasimar is a better mechanical representation of an elf than the elves are. *ducks and hides*
  7. Afrodyte

    Immersion, Stance, and Playstyle Discussion

    Not to derail the thread, but this is very reminiscent of something I tried to post at the WotC boards, though far more concise. It was basically a different approach to presenting and designing settings, something a bit more abstract than the top-down or bottom-up approach. If you'd like to...
  8. Afrodyte

    Suspension of Disbelief

    You know, sometimes I wonder if a combination chase/fight sequence would be more interesting. You know, as in somebody fighting to get away. You'd probably have to houserule things a lot, though. To keep the chase from being a series of 5-foot backward steps.
  9. Afrodyte

    Immersion, Stance, and Playstyle Discussion

    I tend to use Actor Stance, but I am far from the Method Actor end of things. I tend to be more like Lawrence ("Why not try acting, son?") Olivier as opposed to Dustin ("I had to do this to myself to get the right feeling") Hoffman*. The only reason I'm not fully of the Author Stance is in...
  10. Afrodyte

    Alternative methods of setting creation

    These were the rare exceptions I had in mind. I should probably start a different thread about it, but it'd be cool to design a setting starting with the abstract things rather than the concrete things.
  11. Afrodyte

    Elves - Love em or Hate em?

    I like gnomes too. Despise halflings though. I could imagine gnomes as being a great way to introduce what happens when elves and dwarves have children together. One would, however, need to explain how they got so small.
  12. Afrodyte

    Elves - Love em or Hate em?

    I love the concept, but . . . I love the idea of innately magical human-like beings whose relationship to time is, shall we say, a bit more voluntary than ours. However, I am often disappointed by how this is represented in most games, particularly D&D. In addition, I think that too often the...
  13. Afrodyte

    Alternative methods of setting creation

    It depends, as many things do. What I was talking about, which I should have made a lot clearer, was how people approach and envision what a complete world is. IME, I have seen a great deal of emphasis on the concrete elements of the world but much less on the abstract. I see a lot of facts...
  14. Afrodyte

    Alternative methods of setting creation

    Sweeny Todd brought up a very interesting idea in this thread about the approach most people take to designing settings. I find this approach both intriguing and compatible with my own interests. Though it is not a method I have used, it does seem to validate different approaches to setting...
  15. Afrodyte

    How Do You Create Story?

    The mentioning of proactive vs. reactive characters raises something that I should have stated in a previous post. For those of you who deliberately do things to help create story, what are you major influences for narrative structure and characterization? In my case, it is drama. The...
  16. Afrodyte

    How Do You Create Story?

    *shoos mythusmage to his own thread*
  17. Afrodyte

    How Do You Create Story?

    I don't think I made it clear in my previous post, so I'll try to be more concise here. I do not define desire as "what you want" in a concrete sense. There can be metaphorical or even spiritual context to desire. A desire is not just a goal or an object. It can also be something a character...
  18. Afrodyte

    How Do You Create Story?

    I am strongly narrativist in my roleplaying preferences, so a lot of what I do as a player and as a GM to satisfy my desire for meaningful choices comes about more or less subconsciously. One of the few things I do deliberately set out to do is asking the following questions for pretty much...
  19. Afrodyte

    Prerequisites for Multiclassing

    I brought up the idea a couple of months ago, and it seemed pretty cool. I think I did it for 1st-level classes too. I think I did. In retrospect, one of the ideas I would have put on there is that you don't get any class abilities until you meet the requisites. Unfortunately, I can't search...
  20. Afrodyte

    Simplified Skill Lists

    True20 has several changes to the skill list that I like, since it simplifies things in a way that is pretty intuitive. Some of the things I mention here are part of those changes, although I've thought of them before. Climb + Jump + Swim = Athletics (Str) Balance + Tumble = Acrobatics (Dex)...
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