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    Modern Military House Rules And Extras

    And a little more... ATTRIBUTES IN SUPPORT OF ROMAN INTERNATIONAL 1. TOYS. I’ve speculated about various research projects that “might have been” managed by the CIA. Its for this reason that I feel its important to include assorted rules on chemicals, serums, and drug interactions. 2. TOOLS...
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    Modern Military House Rules And Extras

    Some story for a "quasi" military organization. ROMAN INTERNATIONAL Inc All good things come to those who wait. Yeah? Maybe if you want to die penniless and destitute. Thank the gods for greed, or at least capitalism. Vigorous capitalism. The very same executive order that gave a wretched...
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    Modern Military House Rules And Extras

    At Khorod's suggestion, I'm starting a "related" military post. It’s occurred to me that while I’ve done quite a lot of problem spotting, I haven’t begun to suggest any likely solutions. So, it’s my attempt to suggest many solutions to multiple problems. I’ll be referencing multiple sources...
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    Blood and Guts II

    The above stuff was chopped from this original concept that I had for a STARGATE campaign. Apparently the idea that I was making the game "realistic" (Isn't the Air Farce still a branch of the military?) and "too" military fell on deaf ears and they were baffled by my assumptions. Who knew...
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    Blood and Guts II

    I tried submiting this on AEG's Star Gate forum but rcvd a pretty poor reception as it wasn't about "what episode Nerfherders from planet Q-Bert showed up and why is that important to galactic stability". I'm being EXCRUTIATINGLY sarcastic here but you get the point. Originally I was only going...
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