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  1. M

    D&D 5E Fireguns, pistols, musket... A question of balance.

    I'd make the Firearm different from "just another crossbow". Slow Loading Weapons with this property are particularly slow to load, requiring complex tasks that take mental concentration and focus. Make an Intelligence check against the DC of the weapon in order to load it. If the Intelligence...
  2. M

    D&D 5E Time Travel and forced time paradoxes

    Well, i would expect them to need Tongues to speak the language properly if you go back a long time (more than 200-500 years) as well as needing Comprehend Languages to read a written language of that time. Of course, you can hand-wave it as DM as it is rather annoying to have to finish a ritual...
  3. M

    D&D 5E Command: Additional options

    Throw to get rid of the weapon he is holding. Strip to make him remove his armour. Silence to prevent him from speaking (in a political setting). Flee to make him move away from the party. Come to make him move closer to the party. Talk to make a prisoner talk. Steal to make a nobleman try to...
  4. M

    D&D 5E Time Travel and forced time paradoxes

    Actually, you could indeed introduce two new Gods in your pantheon with names that losely resemble those of the Paladin and Barbarian. Since language changes a LOT over time, the names need have only a so-so resemblance to their actual names. There might be temples dedicated to those gods, with...
  5. M

    D&D 5E One Legged Character

    Legendary item: The Leg of Vecna [Legendary] To use this item, a humanoid creature must voluntarily cut off its own leg. The creature may choose either the left leg or right leg. A humanoid creature with good standing with the Leg of Vecna has +15 movement speed and can jump an additional 15...
  6. M

    D&D 5E Help balancing a spell

    Its a great spell for a Bladesinger (the SCAG spells are nice too) and for a Bladesinger a definite alternative to spells like Fireball, Lighting Bolt etc. 8 Attacks is nothing to be sneezed at; an average of 8+ to hit and 1d8 + 4 damage (assuming the Bladesinger has 18 dex or a +1 Rapier) is in...
  7. M

    D&D 5E Monk

    A Wildshaped Giant Octopus with Unarmed Strike and Flurry of Blows. Look at how that Octopus takes full advantage of having 8 appendages!
  8. M

    D&D 5E One Legged Character

    Play a Monk with a Peg Leg, using it as a Monk weapon, unarmed strike and as a blowdart. Start with 10-15 movement less but get the full increase from Monk speed increase as you "learn" how to make the Peg leg still work for you. Hide a knife in the Peg leg or hide an extendable grappling hook...
  9. M

    D&D 5E Monk

    Multiclass Rogue works quite well; plenty of Rogue abilities work fine with the Monk class. Sneak attack using the Short Sword, Cunning Action saves you some Ki points and more options for your bonus action is always good. Note that the Druid wildshape does combo with abilities granted by by...
  10. M

    D&D 5E What are the roles of paladin spells?

    The paladin strikes a balance between martial prowess (where on pure martial prowess it loses to the fighter and barbarian) and divine magic (where it loses to the cleric and druid). While the paladin doesnt get as many spell slots as a full caster, the spells are good quality for their level...
  11. M

    D&D 5E Mage armor + bracers of defence

    The spell Mage Armour is NOT technically "worn", and the Shield spell is NOT technically "used". However, I can see that there are DM's which might rule in a different direction, as the names of the spells contain words which the Bracers of Defense is specifically prohibiting.
  12. M

    D&D 5E Mage armor + bracers of defence

    In 3d edition all bonuses had a type associated with it (such as Deflection bonus, etc) and bonuses of yhe same type don't stack. Im quite glad this is gone now; its less things to keep track off and makes the rules simpler without loosing much.
  13. M

    D&D 5E Mage armor + bracers of defence

    Anything that provides a "bonus" to AC (specifically stating the bonus as a "+X" to AC) will always stack with whatever method you use to calculate the armor class (unless it violates other conditions, such as the Bracers of Defense interaction with Armour). However, two of the same item will...
  14. M

    D&D 5E What Arcane Traditions would you like to see

    Most of the Wizard's power is in its spell selection. One Wizard could be completely different from another Wizard just based on the spells it has in its spell book. Out of all the Schools/sub classes so far, only the Bladesinger is actually quite different (and plays quite different) from the...
  15. M

    D&D 5E Monk Evasion is limited to which certain area effects?

    Some things are definitely more vaguely described compared to other things. The way Evasion is described is not so clear at first glance and definitely needs to be decomposed for clarity. The conditions for which Evasion applies could have been stated more clearly, although if you read it over a...
  16. M

    D&D 5E Monk Evasion is limited to which certain area effects?

    Evasion is allowed to be used if all of the following circumstances are true: 1) An effect allows a Dexterity saving throw 2) An effect does full damage on a failed Dexterity saving throw 3) An effect does only half damage on a successful Dexterity saving throw 4) An effect has an Area of Effect...
  17. M

    D&D 5E Sword Coast Legends: After the fall.

    I did a couple of sessions as DM. It most certainly felt like the rules were written for a computer. Keeping track of all the different status effects, numerical bonuses, use of powers etc created a LOT of administrative overhead that a computer could handle quite easily so that the...
  18. M

    D&D 5E Idea for Int

    I would do it like this. Since intelligence represents memory and logic, it should be keyed to the amount of proficiencies a character receives. 1) modify the amount of skill proficiencies a character gets by the intelligence modifier. When applying a asi to intelligence which results in the...
  19. M

    D&D 5E Ability Scores

    I agree that some abilities are in general more useful than others. str vs dex: there are very few ways in which strength will trump dexterity. dexterity saves come up pretty often and a high initiative is most of the time better than a low initiative. only class that comes to mind is the...
  20. M

    D&D 5E Musing on Levels and Campaign Pacing.

    The level 1 to 4 part will go quite quickly. This is good because at that level the party are at the Local Hero level; they can solve local issues with goblins, kobolts, missing npc, small groups of bandits etc. Expect about 3 or so encounters of "hard" difficulty per level; this is enough to...
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