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  1. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    Yes, and being the total navel gazer I am when it comes to elf games, I believe they ended up in a wargaming scene when the form started to shape in their minds because strangely enough, within those strict, and sometimes opaque, rule books and coded, rune-like cardboard chits was a story. Or an...
  2. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    Also, why fantasy? I think because this is what the creators were into and this is the literary genre they were interested in experiencing.
  3. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    I don't think you can escape a strong literary bent in ttrpg's. I think ttrpg's were designed with literary and narrative experience desired. I believe the urge for a ttrpg came from reading fiction, not playing wargames. I believe Arneson, and unknown many like him, were thinking about how to...
  4. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    And if ttrpg's did develop out of a different scene it would look like larping before it became a table activity.
  5. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    So all these other groups suggested probably had folks touching on the idea of a form for ttrpg's. Those serious about trying to come up with an answer to this yet to be tested design challenge seemed to migrate to the wargame scene to actually work out the form. Not just discuss it and dream it.
  6. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    I'm not begging the question. I'm identifying qualities the wargaming scene had which made it an ideal place for ttrpg forms to develop. In relation to the opening post my argument is, lacking the existence of a ttrpg, where would you go to satisfy the itch which ttrpg's scratch? Regardless of...
  7. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    Same here. Honest.
  8. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    That is not what I said. I assumed what you used to form a snarky retort is something patently obvious so no need to quaIify. The point of my statement was the wargame scene became the most likely place for ttrpg's to be developed/created/discovered/invented because they had more of the...
  9. Jay Murphy1

    Space Adventure RPGs

    I challenged myself to find out if it was indeed a train wreck of different mechanics and sub-systems. To clarify my bias, I don't mind sub-systems in my ttrpg. The book is badly edited. A master class in how to make your simple idea opaque to your reader. What I did is, with highlighter in...
  10. Jay Murphy1

    Space Adventure RPGs

    It has more detailed rules for creating characters of an alien race, I suppose. And the combat system is an easier grasp for me than Classic Traveller. I love Traveller's combat system, but for the cinematic I always felt Space Opera's combat rules were better suited.
  11. Jay Murphy1

    Space Adventure RPGs

    There is a very useful character creation excel spreadsheet available which does a great job of crunching the number for you and templating a complete character sheet. Takes forty minutes out of character creation by my estimate and use. Even faster if you are not being picky on all the...
  12. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    Yes, I missed that. Where and when were ttrpgs invented?
  13. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    So why did these other scenes not make the connection? Why did this gaming nugget of gold, the ttrpg, not become a thing in these scenes? That is a fascinating question to me. My opinion the strong connection to actual games is why it grew out of the scene it did. Does the average SCA member...
  14. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    Because actual physical hitting is what the participants are looking for. They were not interested in other ways to simulate the activity. So no, it could not have easily come up with ways to simulate their activities because in general, that is not what the scene is interested in. They...
  15. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    I'm more saying it makes sense ttrpg's evolved out of that scene. There you would find people interested in both games, fantasy fiction, and unique ways of modeling a shared imaginative space in a concrete way, and at the same time not excluding individual skill being able to effect outcomes. It...
  16. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    I know they hit each other. It can be assumed everyone in a SCA activity are okay with getting hit. They actually love the physical contact. It cannot be said the same exists for someone who is a fan of fantasy literature and ttrpg's. As a fantasy adventure fan I look forward to crossing blades...
  17. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    So ttrpg's don't lack inclusivity, real-world people do. So back to the original question, I believe ttrpg's grew out of the tt wargaming scene because there was the language, tools and audience there capable of figuring it out. Since no one can reasonably act out hitting another person you need...
  18. Jay Murphy1

    Friday Musing: What If It Wasn't War Games

    One of the main attractions of any adventure is physical contests (fiction, films) 90% of adventure stories (fantasy or otherwise) are about some physical feat or accomplishment. The term adventure would indicate to majority of adventure media consumers of some physical contest is central to the...
  19. Jay Murphy1

    Space Adventure RPGs

    Fantasy Games Unlimited produced Space Opera in 1981, and if you have a firm idea on what type of sci-fi game you want to run this game is not a bad choice. It is straight up aliens and strange worlds and fantastical science fiction. But if you are looking for a particular setting then find the...
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