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  1. FarBeyondC

    D&D (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    I just find it hilarious that: 1. If anyone hostile to you anywhere has you in their line of sight, you can't attempt to Hide from anyone. 2. If anyone hostile to you anywhere manages to find you, you lose the invisible condition against everyone.
  2. FarBeyondC

    D&D (2024) Weird invisibility loophole saves Hiding but ruins the spell: Lose the Condition's benefits without losing the Condition

    Who's we? I've got an all-seeing eye and familiars that can see why kids love Cinnamon Toast Crunch.
  3. FarBeyondC

    D&D 5E Feats AND Ability increases?

    Here's an idea, for what it's worth: Make the standard class progression ASIs be solely for ASIs and ASI feats, then let characters choose a non-ASI feat at the levels their character's proficiency bonus increases (5, 9, 13, 17). Adjust monsters upward if you find that necessary. Don't make...
  4. FarBeyondC

    D&D 5E So what's the scoop on D&D in PDF Format?

    I can't think of a worse format to save to than HTML.
  5. FarBeyondC

    D&D General The Mysterious Isle & Eye of Xxiphu - Time Travel Query

    No. The description above is making a situation appear to exist that actually doesn't. Try this: The party (A1,B1,C1,D1) are now all back in time ten days. As they now exist at the same time as their original selves (who have not yet experienced the events above), I will be rename them to...
  6. FarBeyondC

    D&D General The Mysterious Isle & Eye of Xxiphu - Time Travel Query

    Wait. Did the two PCs that didn't go through the portal change the events the original party went through? If so, you have a time paradox on your hands (to be resolved in whatever fashion makes the most sense). If not, then the people who were sent back in time ten days wouldn't be able to meet...
  7. FarBeyondC

    D&D 5E Eldritch Strike rules question

    Yes, that's exactly how that would work - as illogical as that may seem to quite a few people.
  8. FarBeyondC

    D&D 5E Eldritch Strike rules question

    No. 1. Conditions (whether beneficial or harmful) aren't a thing a creature loses (or counts as not having) because of what another creature has. 2. Unseen Attackers and Targets doesn't apply here because mechanically, the second benefit of the invisible condition doesn't care if you are...
  9. FarBeyondC

    DDAL Polymorph and drop monster into a pickle jar.

    The rules don't cover this interaction, so it's ultimately your decision what happens. That being said, creature reverts to its normal form in the closest space/square that can accommodate said form is the ruling I go with.
  10. FarBeyondC

    D&D General Class for these stats

    While I wouldn't have a problem with any class using those stats, the stats to me seem to suggest a melee ranger first and foremost, then any of the martial or heavy armor clerics, then fighter.
  11. FarBeyondC

    D&D 5E Casters should go back to being interruptable like they used to be.

    Counterspell and Dispel Magic are means to interrupt magic that only people able to cast magic (or have the appropriate magic item(s)) can do. The poster (and thread) is referring to bringing back a way to interrupt magic which once existed in the game (but currently doesn't) that anyone can...
  12. FarBeyondC

    D&D 5E Is Grapple forced movement supposed to care about carrying capacity?

    Carrying Capacity mattering for grapple movement means that mechanically, a roc possibly cannot pick up a elephant and definitely cannot pick up a whale, which goes against stated lore.
  13. FarBeyondC

    D&D 5E Does an item to enhance Unarmed Strike exist?

    Since we're rocking with the act of necromancy now, it would be amiss to not mention the non-attunement Wraps of Unarmed Prowess (in +1, +2, and +3 variants) from the Book of Many Things, which makes unarmed strikes magical and adds their respective bonus to attacks and damage.
  14. FarBeyondC

    DDAL 2014 Character Options Will be Playable in AL After the 2024 Release

    As far as AL is concerned, given how rule changes are typically handled there, generic "mixed ancestry characters" rules will almost assuredly replace things like half-elves and half-orcs.
  15. FarBeyondC

    D&D 5E Should martial characters be mundane or supernatural?

    Use your torches to burn them? If absolutely nothing else (or nothing better), that group of four should have at least those in their packs. While 1 (+ Strength mod) isn't exactly exciting amounts of damage, it's infinitely better than no damage.
  16. FarBeyondC

    D&D 5E Do you allow Bladesingers to cast Mending, Shillelagh or Magic Stone as part of the attack action?

    Spells, including those which require attack rolls as part of their resolution process, use the Cast a Spell action, not the Attack action, so by your logic no cantrip can be used as part of the Bladesinger feature.
  17. FarBeyondC

    D&D 5E Do you allow Bladesingers to cast Mending, Shillelagh or Magic Stone as part of the attack action?

    If the casting time doesn't change, then no cantrips should be castable, as there are no cantrips with a casting time of an attack.
  18. FarBeyondC

    D&D General Rules, Rulings and Second Order Design: D&D and AD&D Examined

    Why would the word party game look different from D&D if the goal in designing both was to make a fun game?
  19. FarBeyondC

    D&D 5E High-level no-save spells in practice

    Yes, but not in the same sense.
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