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  1. M

    DM question: how much do you incorporate PC backgrounds into the campaign?

    It really depends on the campaign. In some, the player character backgrounds are the campaign. In others, the player character backgrounds have no bearing at all on the campaign.
  2. M

    D&D 4E Presentation vs design... vs philosophy

    I think that it can be done if we all remember two things... It is less confrontational to use statements that are clearly opinion, i.e. "[edition x] did not appeal to me because..." rather than ones that will be interpreted as statements of fact, i.e. "[edition x] is trash because..." And...
  3. M

    Consequences of playing "EVIL" races

    The best example of this is, of course, the Tales of Wyre, right here in our own Storyhour subforum.
  4. M

    Is the DM the most important person at the table

    Never give up on your dreams!
  5. M

    How to address racism in a fantasy setting without it dragging down the game?

    So, I was going to respond to this also, before I realised what was meant was, "No, you are (making things more complicated than necessary)." and not, "No, you are (the thing that you said I was)." Okay, I got this (hold my beer).
  6. M

    Consequences of playing "EVIL" races

    There are a couple of common threads among some of these creatures. The first is between Mind Flayers, Vargouilles, Ghouls, Shadows, and Vampires. These are creatures whose existence requires them or compels them to eat other sapient beings. We (people in the real world) have a very strong...
  7. M

    How to address racism in a fantasy setting without it dragging down the game?

    For an example of this, in some of the settings that I've run games in, I use fantastical life-cycles for non-human creatures. Goblins do not have children, they spontaneously come into being, fully formed and with all of their 'adult sensibilities' intact. Now, goblins in this setting aren't...
  8. M

    Two Married Wizards Trying to magically make a Baby Question...

    This is a good point. "Get the god(s) of Childbirth to do it" is also an excellent suggestion.
  9. M

    Two Married Wizards Trying to magically make a Baby Question...

    Step Zero is, of course, talk it over with your DM. Ideally, he can set it up as a short series of adventures. I'd envision it as a three step process. Step one would be to get a thing to substitute as a womb. Some sort of magical box or bag or bowl, which has, or is rumored to have...
  10. M

    Judges Guild and the Wilderlands

    I think that person should choose one of those wants, and pursue it. Either (a) buy JG material with the understanding that the money will (at least tangentially) support someone with hateful beliefs, or (b) give up on that material.
  11. M

    D&D 5E Do you DM?

    I voted Other. Currently, I am mostly a player. Previously, I was mostly a referee. There's a bit of a pendulum effect over a cycle of a decade or so...
  12. M

    D&D General Where do you design your adventures?

    For me the Where is much less important than the When. Most of my adventure design is done either in the game room or in the car, but it typically happens immediately following the previous game. As the game session wraps up, I ask my players what they plan to do next, then I prepare for the...
  13. M

    D&D General Justify A Level 1 Drow On the Surface?

    Has family among or is apprenticed to those who regularly visit the surface to trade / raid / spy. Goes with on one (or more) occasions. Quits / runs away / gets lost. Is now on surface.
  14. M

    Consequences of playing "EVIL" races

    The clothes make the man (orc).
  15. M

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    For me, the answer to that is "Yes." As a non-douchey expansion on that, I think that there is room for both, games that encourage or elicit character growth, and those that force character change (which may or may not be growth). And probably an untold number of variations.
  16. M

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    I would say that risk is only a necessary component for the game to be "substantively character-driven." Sure, you can play your character as having changed due to in-fiction events in any role-playing game, but for character change to be the point of the game (which is how I read the phrase...
  17. M

    Consequences of playing "EVIL" races

    Just a quick note that this thread's premise is not about playing evil characters, but about playing characters that are from evil cultures (or that are thought to be from evil cultures).
  18. M

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    So... In order for there to be a risk, there needs to be something in conflict. For character driven play, those things have to be related specifically to the character, and they have to be 'in play'. For your example above, I might suggest that the character has two beliefs... 1. I will not...
  19. M

    D&D 3E/3.5 Thoughts on skill checks

    I always thought this was a problem with barbarian design. They get stronger by tapping in to the power of their feelings. Barbarians should totally be Charisma-based. Sadly, no one (or almost no one) agrees with me on this.
  20. M

    D&D General Companies Cut Ties With Judges Guild After Owner's Racist Posts

    As far as I know, no one has attempted to restrict the speech in question. We (either 'the gaming community' or 'the people participating in this thread') are merely disclaiming the speech as hateful and not something that we want to be associated with.
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