Search results

  1. TallIan

    D&D 5E The Rhyot Break (OOC) - Discussion

    So here is my PC, mostly done, for review. Rorik Fighter 1 Background Features LN Human (Variant) Increase two ability scores by one (STR, INT) Gain 1 feat: Magic initiate Gain 1 skill: Athletics Languages: Common and one extra Fighter HD: 1d10 HP:12 Armour Proficiencies: All Armour...
  2. TallIan

    [IC] JM's A Bit of Trouble (Book 2)

    Perin Perin scans the compound, trying to ascertain numbers and approach roues. "I doubt the townsfolk would make much of an asset, even if they are willing. Perhaps a less direct approach might work. If we watch the camp from afar and strike at any of their patrols that venture out."...
  3. TallIan

    D&D 5E Tall's PotA Campaign - IC

    KahlessNestor CharwomanGene Are you still with us?
  4. TallIan

    Cantrip Auto-Scaling - A 5e Critique

    Actually, thinking about it. Something like this is (or could be) just as elegant as cantrip scaling is now. The trouble is you could then reverse the question and say, "why don't cantrips scale to stay relevant through the game." Low level slots get to be used for other things at higher...
  5. TallIan

    Cantrip Auto-Scaling - A 5e Critique

    No you asked for me thoughts on your critique of cantrip damage scaling vs level 1 and 2 spell damage scaling. Those are my thoughts. Fluff wise, its a bit off. Mechanics wise its very good, because spells are about more than damage. Fixing the fluff would require a huge change on the game...
  6. TallIan

    Cantrip Auto-Scaling - A 5e Critique

    Its a good mechanical solution. I think a solution that is more focused on fluff would be more complex. That the scaling of spellcasters vs martial is more complex than just how much damage gets thrown out. Low level slots scale well by becoming more available for other things than damage...
  7. TallIan

    D&D 5E Storm King's Thunder

    Fistan pauses just long enough to set the dam alight, before continuing the retreat.
  8. TallIan

    Cantrip Auto-Scaling - A 5e Critique

    Personally I don't like the fluff of damage dealing cantrips, if powerful spells are limited by slots (however you choose to view the fluff of that) something as powerful as a firebolt would be something you wouldn't teach an apprentice spell caster until VERY late in his training. Or for...
  9. TallIan

    D&D 5E The Rhyot Break (OOC) - Discussion

    Sounds like a dangerous road trip [emoji14]
  10. TallIan

    D&D 5E The Rhyot Break (OOC) - Discussion

    My fighter is ready fluff wise too. The character sheet is awaiting authorization by 97mg when he gets back from his trip
  11. TallIan

    D&D 5E Storm King's Thunder

    Fistan Seeing that everyone else had gone, Fistan grabbed three burning logs from the fire and followed the rest of them. Looking out for something flammable along the way. AC: 15 (12 Natural, 15 with mage armour, 17/20 with shield) Initiative: +2 HP: 38/38 (HD: 6/6d6) Arcane Ward: 16/16 THP...
  12. TallIan

    D&D 5E Tall's PotA Campaign - IC

    So the, not so subtle, shove With Duran's distraction at the far end of camp, the rest of your small group is able to sneak around the camp to the cages. There are three crude wooden cages, guarded by two orcs. Five miserable looking prisoners are locked in the cages, but they look like they...
  13. TallIan

    D&D 5E What's up with Vicious Mockery?

    Isn't the biggest delta what we are looking for? Where does imposing disadvantage on incoming attacks have the biggest effect? Where do I not lose the most HPs? Not HPs in proportion to what I could have lost, total HPs lost. I think that I wasn't clear on this. I would apply disadvantage to...
  14. TallIan

    D&D 5E What's up with Vicious Mockery?

    No I would choose to disadvantage the @11 because the actual HP I would likely loose is larger. I dont care about the multiplier, I care about the actual HPs lost Again, my HPs are measured in absolute values NOT percentages or multipliers. Bigger IS better in this case, I don't care if I...
  15. TallIan

    Wizard Feats

    That’s quite a nice restriction that reigns in he power of he feat. Not perfectly balanced as not all schools are created equal but still a nice restriction on what amounts to almost two ASIs.
  16. TallIan

    D&D 5E [Full] Tall's PotA Campiagn

    I've moved this over here because my reply got a little long. First off I have to appologise, as I have lost the motivation to drive things forward, which is a bit :):):):):):) of a DM, especially since I am still fairly active on the fora. I found that the side quests in PotA are somewhat...
  17. TallIan

    D&D 5E What's up with Vicious Mockery?

    No that was the average damage from 20 5 round combats. The way I wrote the formula didn't show the individual fights. But the average gives me an idea of how many resources (healing potions, healing spells, HD or whatever) I will need to get ready to the next fight. It uses less if I impose...
  18. TallIan

    Myrdynn's journey Out of the Abyss

    Session 16 – Regicide After another brief rest we head north and quickly run into a strange abomination of flesh and two more oozes, but we seem to have run into some kind of civil conflict as the oozes attack the abomination at the same time as we do. Clearing these creatures quickly leads...
  19. TallIan

    D&D 5E What's up with Vicious Mockery?

    I must admit I did not follow that thread very closely, as the OP of that thread was repeating information he had posted in another thread that I was more involved in, but it was less specific to ADV/DIS mechanic. However, the effect I’m looking at in this case is that of damage taken - the...
  20. TallIan

    D&D 5E What's up with Vicious Mockery?

    I would define “biggest” as whatever reduces the damage I take the most. If the attacker requires a 11 to hit the effect of disadvantage is essentially -5 or 25% less damage if the attacker requires a 20 to hit the effect of disadvantage is essentially -1* or 5% less damage. So 10 damage...
Top