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    So I want to make a zombie character...

    The link I gave you to (http://www.d20srd.org/srd/monsters/ogre.htm) does have a template for PC consuptions and instructions on how to apply it: It tells you everything you need to know for playing the race as a player. What it modifies, what is changed, etc. Now I was partially wrong in...
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    So I want to make a zombie character...

    I'm missing something here. A normal Ghoul template is ECL 5 (or +3 on top of HD). The Gravetouched is +2 I don't notice anything this Gravetouched Ghoul has over a normal Ghoul to mark him as "chosen by the Ghoul Master" (or whomever it was). Honestly it looks just like a Ghoul but in...
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    So I want to make a zombie character...

    Can't explain 100% here as the book I'm borrowing is at home, so I'm going on memory. But the undead writeups I saw didn't have PC template instructions. Thats why I didn't think it was 3.5. Like here: http://www.d20srd.org/srd/monsters/ogre.htm The Ogre flat out says what a PC gets because...
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    So I want to make a zombie character...

    So Libre Mortis is 3.5? I find it odd that they were so generic/vague about using undead templates for characters when there were like 30 writeups in a book they're most likely to be used as PCs. Well I'll check out their ECL costs for the different undead types. So far the most promising are...
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    So I want to make a zombie character...

    I wanted a zombie of sorts... not quite like a Night of the Living Dead brainless zombie... maybe something similar to the Crow where I can still act like a human (not invincible or supernaturally enhanced per se), but I definately want to look dead and be undead. Well we're running in Eberron...
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    Spycraft 2.0 - is it as difficult as it looks?

    Did you use the cards? They're great resources. Makes me almost want to come up with "options cards" for other aspects of the game as well. Exactly. There are quite a few spots in SC2.0 that look awfully complicated and involved... but when you play, it's just not. In this case with the...
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    What would you change for d20 Modern 2.0

    You're right. Thats why I only suggested the aspects that would make d20 Modern a better game. Despite how flexible Spycraft 2.0 is, there are a few presets in there that make normal d20 Modern (and most other non-mission based) gaming akward.
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    What would you change for d20 Modern 2.0

    What I'd change about d20 Modern: 1. Take Spycraft 2.0's Origins. 2a. Remove the awful "Advanced Classes" that can do things that the Ability Score ones can't. 2b. Make abilities from the "Advanced Classes" into feats so that the generic classes can get them. 2c. Include something akin to...
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    [News] AEG to spin off Sypcraft

    To really exert dominance over d20 Modern, they need to move away from the spy/mission gig. Otherwise it'll just exert dominance for sci-fi spy games and not really leave any clear choices for a "d20ish" sci-fi game. The SC2.0 authors have thrown around a few options on their forums for...
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    [News] AEG to spin off Sypcraft

    With little changes. In general just to the tech level of the skills, gear, feats, and a few class abilities. For the most part, I see it being a fairly small add-on for Spycraft 2.0. Mostly notes on spying in the fantasy/mideval times & gear. Maybe alternate class levels and Expert classes...
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    [News] AEG to spin off Sypcraft

    FantasyCraft seems to be split into two camps really. One camp would like to play Spycraft with Spys and all that in a fantasy/mideval setting. Another camp wants to use the basic rules framework, the way the feats & skills and classes are set up, but with a normal Fantasy (non-mission) feel...
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    Even WOTC doesn't know the rules to d20 Modern

    1d6 damage per level of nuke to a 30 foot radius ;)
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    *

    There is also that Supers book for 2006 planned, unless Amazon totally made that up (possible)
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    Drenai -> d20/OGL starting point?

    Spycraft 2.0 is my favorite version of the "d20" rules set, with BESM d20 following a close second. BESM d20, d20M & D&D are the fastest though, as their rules are all online in a SRD free format. Grim Tales is supposed to release a SRD soon as well. The next closest would be one that you...
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    [News] AEG to spin off Sypcraft

    Oh, is this something were developers come to you (in general the PBS controller) and say "I have an idea... and you tell them if it's being developed already? Or someone asks you what is "under development"? I'm not meaning to cause a panic or confusion... I've not been able to find anything...
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    [News] AEG to spin off Sypcraft

    The part I worry about here is how you guys say you have multiple projects in the works - pretty much all unannounced. Not exactly the environment to promote freelancers to start taking on PBS projects. I think people might be a little skittish to invest in a book for spycraft only to find the...
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    [Grim Tales] Is there an email list for Grim Tales?

    If involved taking Spycraft 2.0 as an influence, I'd be all over that.
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    Spycraft 2.0 is awesome!

    I'd also like to thank Phil Reed and whomever posted about Spycraft 2.0 prior to him. I honestly don't know why I picked it up. I never even picked up (in my hands) the Spycraft 1.0 book. I'm not terribly interested in spy/action movies/RPGs. But I got it anyways... maybe the value of 39.99...
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    Spycraft 2.0 - is it as difficult as it looks?

    Well there are plenty of spies going out on their first mission, but movies focus on their later missions which are a lot more exciting. The hero's/villains almost always refer to past experiences spying. They're cops who have been on the force for 10 years or hitmen who have been doing hits for...
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    Spycraft 2.0 - is it as difficult as it looks?

    Automatic weapons are popular in spy movies, not not nearly a requirement and are actually more condusive to action movies (spy or otherwise). I chose to run the first Mission without automatic weapons. We added them into the 3rd mission. Automatic weapons are very cirucumstantial. A player...
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