Search results

  1. Rapida

    L4W Discussion Thread V

    Brenwar's sheet hasn't been updated to level 9 yet since I planned to retire him, but his actual experience is 18694. So, I guess it would be making a level 8 character, but how do I calculate the XP to pass?
  2. Rapida

    L4W Discussion Thread V

    Oh cool, that's good to know. I'll edit my post to specify level 4.
  3. Rapida

    L4W Discussion Thread V

    You also get: Achievement Unlocked: Do it yourself (10 DM Points) Description: A player knocked himself unconscious while punching an exploding monster. On a more serious note, I'm going to retire Brenwar. I don't have a second character fully fleshed out, but I wouldn't mind bumping up my...
  4. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus strides over to the pile of papers and picks one up at random, "Hmm, yep 'dis ain't makin' no cents to me, " he then turns his attention to something that makes literal cents prodding at the gold, "But I do likes 'dese."
  5. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus awakes with a startled cough and obviously shivering, "C-c-c-colddd-iz-not-c-coo-ol." Ignus starts vigorously rubbing his clawed hands on his arms. "F-ff-f-ire?" Ignus – Male Kobold Monk 1 PC:Ignus Ironbrand (Rapida) - L4W Wiki Initiative: +4, Speed: 6 Passive Perception: 11, Passive...
  6. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus is clearly on his last legs as he lets out a final assault on the zombie finally cracking enough of the ice to get to the gooey center. In retribution of killing it explodes, knocking Ignus off his feet where he lays groaning. Merri is also caught in the blast for her trouble of helping...
  7. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Well, as it stands now I think we all fall unconscious in two rounds so it might not be worth it to use a standard to try to get me to use my second wind. I didn't realize we were all in the same boat as it were.
  8. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    If someone has a standard action to spare, I'd appreciate someone using a heal check to get me to use my second wind. That would allow me to try for another attack. Of course that is gambling on a successful heal check and a successful attack roll.
  9. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus at least partially recovered from the beating the first chilling zombie gave him maneuvers around the battlefield to flank their last opponent. He manages to land a startling number of blows on the frozen creature as the sound of ice breaking rings throughout the room. I'm going to go...
  10. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    That's what I was thinking, but it is of course as the DM rules it. I'm mainly waiting to hear so I can decide if I want to try to move in and help or throw daggers.
  11. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    I think I should be at 5 surges, we forgot to update my total surges for the first heal Merri gave me vs. the priest. Then I just drank a potion which costs me another. I also think I should have 15 HP. I started with 12 took 7 for the explosion. Drank a potion putting me at 15. I did not have...
  12. Rapida

    L4W Discussion Thread V

    Because they can't resist the awesome DM and players in Turning the Tide.
  13. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    As the exploding frozen zombie covers Ignus you can almost see as he begins to question the choices that got him to this point. Ignus manages to draw and drink a potion before feebly tossing a dagger across the room at the zombie. Ignus manages to shake off the worst of the chill as the potion...
  14. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    I believe it would be in our best interest to start hitting these monsters :(
  15. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus continues to batter away at the zombie but fails to land any blows. He is clearly moving a bit slower than usual in the chilling aura of the zombie. Start of Turn: Take 5 Cold Damage Move Action: Minor Action: Standard Action: Steel Wind vs. CB2's Reflex (1d20+7=15, 1d8+5=10) Free...
  16. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus hit for 16 damage total. 9 from the action point steel wind, then 7 for the follow up flurry of blows.
  17. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Ignus' teeth begin chattering almost immediately. "Aye, no fair! Us children of Tiamat don' be likin' the cold." Ignus seems to fade away as the zombie gets closer only to reappear across the room trying to help his party focus down one enemy. "Les' kill dis one then focus the other. Maybe dat...
  18. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Can't blame me for trying, alright post updated with a move.
  19. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    "Welp, dat was certinly a fight. Is it safe to check 'dese bodies? Mages can be tricky, specially dese necromencers. " He glances at the party's resident expert necromancer. Ignus then hears a loud crack as the demon statue makes another sound, "Well damn it, ain't 'dose tings spose to stop when...
  20. Rapida

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    I'm so confused, what enemies are alive hostile and mobile (gotta account for the undead around) at the moment?
Top