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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    Well that's poor management, isn't it?
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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I understand that, but the project with bigger budget is still more likely to succeed than fail.
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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I think one of the main issues in this case is that the project was 300% over the needed budget and yet nothing will be produced. When a project reaches only a 100% it should be expected that they still might fail, but 300%? That for me spells immediate project success and more.
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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I guess then some kind of contingency plan should be in order. Let's say you need 20.000$ to print and ship and somewhere along the way you fall short. If your digital book pledge costs 20$ and your pledge with a printed book and shipping costs 50$ and you waste 10.000$ you can still give...
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    how many classes is too many?

    Or if the system is well made it could use it as an advantage. I never liked in D&D how a fighter or a wizard can easily min-max. If the system favors balancing skills, stats and abilities instead of boosting a small number, there wouldn't be min-maxing behavior. Those who do min-max would have...
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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    Do you mean the Amanda Palmer's album? I don't know, I'm not a fan of her music. My friend, who is a fan told me about her kickstarter and even there were some unpleasant occurrences, but I don't know much about it.
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    How will the Doom Kickstarter fraud scandal affect future Kickstarters?

    I also think kickstarter has changed greatly. My main concern is that a lot of people who are famous, have money and reputation (both in rpg community and outside) are still turning to kickstarter as a safe shot. Turning it into a pre-order for their future product. Kickstarter doesn't really...
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    how many classes is too many?

    MichaelSomething, I would prefer the fight with options opposed to barbarian without options. But I do prefer classless RPGs like GM_Chris.
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    how many classes is too many?

    As little as possible for me. I want a class to give me a freedom to make the character I want. I always hated the fact that if I want to play a barbarian in 3.5E who tracks, I have to spend a valuable resource (a feat every 3 levels) or multiclass into a ranger. More annoying yet, I get things...
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    16 Questions about the new Flint & Steel RPG

    One question I have about F&S: Does it have passive defense (such as D&D's AC) or active defense (such as GURPS in which you can parry, dodge, or block)? Johnny3D3D We went with passive defense. Your defense is gained from your character's agility, armor coverage (the type of armor give SOAK...
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    Game Design 118: Comprehensiveness

    There should be a fine balance between "what a character is able to do via the rules and what the character is actually doing in the campaign", like ExploderWizard said. I think that rules that are flexible and adaptable to situations help here the most. So that there isn't a long list of...
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    Flint&Steel RPG

    The biggest simplification comes with magic. Add that to a deadlier combat and new special abilities and you get a really fast action. Tracking skills is easier as well. Another thing that greatly benefits gaming sessions is fast character upgrading. Leveling used to take a lot of time for some...
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    Flint&Steel RPG

    In our latest updates you can read about our skill, spell, combat and crafting mechanics. Mechanics Part I, Mechanics Part II
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    Flint&Steel RPG

    @B.T. - Yes, in our next updates we will cover the mechanics of combat, spells, crafting and skills. In next few days we will post an update with monster and demon lore as well. F&S isn't really based on 4E. Our starting point was 3.5E but with rebuilding in every part of the game. In our...
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    Flint&Steel RPG

    In our third update we cover our approach to combat. I've uploaded our character sheet and map pdf. In our map pdf you can read about our countries and our character sheet tries to ease the learning curve for the new players! The map is best viewed at 275%.
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    Game Design 117: Adventures

    While I love to crunch, writing adventures is probably my favorite. I'm mainly into mysterious and scary adventures, murder solving and adventures that are resolved by learning the truth of things. I spice this with a strong villain, new location and a personal background. It all adds up to a...
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    Flint&Steel RPG

    Check out our new update where we talk about our magic system. Just click on.
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    Flint&Steel RPG

    We've posted our first update that talks about our no class, no level approach in our system. Check it out.
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    Flint&Steel RPG

    Baddreams - Very interesting project I never imagined a personalized table before. Cameronman - Yeah I love the show...
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    Flint&Steel RPG

    Hello guys. For a long time my friends and I wanted to publish our game, Flint&Steel. As many others we are turning you for help and we have launched our own Kickstarter. So please check out our page and find out more about our game. If you have any questions, we can use this topic for a open...
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