Search results

  1. J

    a thieves progression

    As you walk threw the streets, you noticed a few people walking briskly towards the tavern. Obviously excited by the new "wizard mischief" that has struck on an otherwise boring day. the trip home is rather uneventful, although on the way a young man bumps into jack quite hard actually...
  2. J

    (OOC) A theives progression (Game full)

    well sir thats what happens when im playing with my new ipod while making npc names:P map quest, google images, music file....youll be seeing them all:P so i take it you two are injoying the game then?:)
  3. J

    a thieves progression

    (ooc) yah the attack on the table was legit, with no need to roll for attack against it. (OC) As a table in the far side of the room bursts into flame, patrons jump and run for the doors. Tables go flying as does food and drink. "THE GUARDS!!! GET THE GUARD!!!" you hear a man yell from the...
  4. J

    a thieves progression

    As you begin speaking, a young human girl walks towards your table, carrying your food and drinks. placing them on the table she turns back to look at you. Catching your eye she glances down, and then quickly walk away. perception check dc 17 you notice a piece of map parchment fall to the...
  5. J

    (OOC) A theives progression (Game full)

    sounds good gresh, they are mostly comoners so as long as you dont roll a Nat-1 you should be good to go ^_^:P
  6. J

    a thieves progression

    Walking into the tavern, you see a very burly Orc working the bar. Glancing in your direction he quickly looks back down to the beer stein he is washing. People mull around as per normal, the total count only reaching 15 people. There is a side door, apparently leading to the alley way, guarded...
  7. J

    (OOC) A theives progression (Game full)

    yes indeed good sir.
  8. J

    (OOC) A theives progression (Game full)

    a soveriegne is one gold. so basically more then the common folk would see in a very very long time. also if you guys use the thieves cant hand singals im going to need a thievery check to see if other people notice. danke shun
  9. J

    a thieves progression

    Tulus: You're trip to the docks is rather uneventful, nobody pays much attention to you as you walk threw the streets. Arriving you see in the distance a procession of sailors, and a large man on a thrown. Jack is standing alone in the streets. Jack: The man next to you looks up thoughtfully...
  10. J

    a thieves progression

    Both: As you step outside the tavern door, the sun drifts behind a cloud, obscuring the road with darkness. oddly enough the cloud does not seem to move as you make your way threw the city. Tulus: The people bustle about with they're daily chores and whatnots, children run through the streets...
  11. J

    (OOC) A theives progression (Game full)

    well, if he damages the floor enough to break it, he keeps going, adding more to his falling damage total. if he falls 60 feet, and shots a floor apart, the fall then becomes 70 feet. So he, and the next floor would each take 3.5d6.
  12. J

    (OOC) A theives progression (Game full)

    Ok, i had to put alot of thought into this, but here goes. seeing as your made of metal, you would take less damage then usual, but run the risk of damaging the floor beneath you. so heres what im going to do. you will take 50% of whatever falling damage you would normally take. The floor will...
  13. J

    (OOC) A theives progression (Game full)

    1) yes, but all rooms are assumed to have a ten foot celling unless specified otherwise, so here is a possibility of falling damage. 2) we are going with a physics based approach. 50feet or less is video game, sploosh and still alive, 50 feet or more an you go splat taking 5d6 or more depending...
  14. J

    a thieves progression

    The story thus far. As the flames of Durnhold burn, Refugees poor into the outlying areas of Calimport. The new mayor has called A 30P purse for the head of whomever caused the fires. The country side is in ruins. To make matters worse for our beleaguered townsfolk, rumors abound of a ghostly...
  15. J

    (OOC) A theives progression (Game full)

    alrighty guys, my bad sorry for not updating anything for awhile. some stuff has been going on, but IC will be up tonight. let the horror comence.
  16. J

    (OOC) A theives progression (Game full)

    Alright boys, go nuts. Game Q's and whatnots go here. As well as planning for mission ect. Keep it clean, and if you dont want me to know your plans, call each other or whatever. :P
Top