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    Rogues and Two Weapon Fighting

    Just to beat a dead horse, under your assertion that changing fluff is like not playing D&D (q.v. your "why buy it" comment), then playing in Forgotten Realms or Eberron is not playing D&D. The fluff for races are often different, not to mention the deities and world descriptions and other such...
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    Wizard and spellbooks

    I agree with the interpretation, but don't get me started on the whole "remove a spell from your spellbook" thing. I'm STILL trying to figure some way to rationalize that. Honestly, I'm thinking of ignoring it entirely and just letting wizards add one more power to their repertoire every time...
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    A GOOD cleric for Keep on the shadowfell

    No one needs an 18. As a general rule all it does is give you +1 hit and damage. The +1 damage is virtually invisible and while +1 to hit is decent, it's not make or break. Especially given that going from 14 to 16 could instead bring an 11 to a 14 -- and going from +0 to +2 in a different...
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    Ranger > Warlock

    The idea of the ranger being better than the warlock is absurd. Yes, there's one level 9 daily that does about the same damage as a 'lock daily, except that it can hit twice. So yes, there's a chance that a ranger can do twice as much damage as a warlock when using one daily. There are...
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    Ranger > Warlock

    You can't ignore an advantageous part of a class when stating X > Y. If you're saying "the ranger can be designed to do more single target damage," then sure, ignore AoE and other warlock abilities that the ranger doesn't possess. And sliding someone into a bottomless pit is not quite as...
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    Sehanine's Reversal, Death and Dying, and NPCs

    Regardless of the rules-lawyering that could be done, I'd say that logic must prevail. In other words, no, a level 5 character can't kill a level 30 demon lord by rolling a 20 on death save.
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    Okay people, a little wake up call.

    Jack of All Trades: +2 to all untrained skill checks. Skill Training: Trained in one skill. Skill Focus: +3 to one skill. All classes: 3 to 5 trained skills at 1st level. Humans and several other races: +1 skill. 17 total skills: 7 skills at first level (5 + 1 racial + 1 at first level) =...
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    Okay people, a little wake up call.

    Any rule set that makes you choose between the two ("RP" and combat) or that allows your success to be based entirely on whether or not the DM picks to apply scenarios that play to your character's specific skills is in part to blame. If you played a game with mostly combat, spending skill...
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    First rule I don't like

    Hit points are an abstraction, so a crossbow bolt isn't necessarily striking an organ. It could simply be a graze that pushes the enemy over the edge to the point of collapse. For many games, letting the players choose works perfectly fine. For those where it doesn't, using the same rules as...
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    3 players: scale down or double up?

    It depends entirely upon the type of players you have. If they're not real big into the RP stuff, then two characters isn't too bad - it's certainly not like trying to play a 3e cleric and 3e wizard as one player ;) However, if they enjoy the RP aspect of the game to even a moderate extent, it...
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    D&D 4E 4E and the Low-Fantasy Campaign

    If you want to be able to use monster creation rules and such, then you'll probably want to add into the character what magic items give to characters. In short, +1 to attack and all defenses every 5 levels starting at level 3 (Mearls has said that items are expected to go from +1 from levels...
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    So, wizards fight like fighters?

    They erased different BABs so that there wasn't the problem of "fighters have +30 to hit and wizards have +15 at high levels" which caused creatures to either be immune to wizards attempting to attack them or impossible for the fighter to miss. Yes, wizards are roughly equivalent to a fighter...
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    Understanding Race Design and Balance…

    I think it was done similarly to base class features. It's an overall... "it feels right" situation. The problem with both racial and class features is that some things are obviously worth more than others. If you assigned a point value to everything, +1 language would certainly rank lower...
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    Massive changes to marking?

    Marking just seems like a big pain in the behind to me. The goal is good - allow fighters and paladins to protect the smooshy guys in the back, but I was thinking that there must be an easier way to do this. I'm thinking of changing marking to: Mark: Any creature that begins its turn adjacent...
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    Just posting to make you all jealous, I HAVE THEM

    Excepting, that as a parent, I do teach my kids that they should try to make it a more fair place. IMO, everyone asking questions is helping enable this kind of behavior. Yes, some people will still download, and some people were just lucky, but asking questions is just going to help drive...
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    Sleep. Sleep! SLEEP!

    This is incorrect. The slow part is automatic for 1 round. This means for 1 round EVERY enemy in the area is slowed. Imagine a scenario where 4 creatures are locked in melee with a fighter and rogue (not an uncommon scenario in 4e). The creatures attack and badly damage both of them. The...
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    You're Marked..how and what'sum'up?

    I was giving serious consideration to nuking mark as written and simplifying it to be "Characters that can mark may choose to do so at the end of their turn. If they choose to mark, any creature that starts its turn adjacent to the character suffers a -2 mark penalty to attack anyone that has...
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    Sleep. Sleep! SLEEP!

    I think it's a matter of figuring out how to take advantage of the situation. The spell will be cast when the party is in trouble. Even if the enemy is already in melee and the attack misses, that's one round of slow, which means move of 2. The front line can then disengage using a move to...
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    Yet another look at KotSF/4th Ed.

    It's not a myth - it's a byproduct of spell slots. Wizards had a few spell slots (1 more per spell level if they specialized). Take a 4th level wizard (a pretty optimal level for them as they gain 2 spells) with an 18 in his primary stat and place him in 3 battles during one day, each with an...
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    KotS with 4 PCs

    I'm also in the 4 PC boat and plan on doing it exactly the way you mention - 4/5ths of the encounter's total xp. While the 100xp * # PCs gives you the standard encounter strength, I want to maintain the feel of the encounters. As an example, there's one level 6 encounter there that could be...
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