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  1. Aging Bard

    D&D 5E Going from 1st to 5th Edition

    I disagree about the cleric, they were pretty good in melee (go check the tables, and blunt weapons are pretty great if using ACAs). But thieves were terrible in straight up melee, to be sure. That's why backstab and ranged combat needed to be emphasized, which is a different mode of combat. So...
  2. Aging Bard

    OSR Chromatic Dungeons has Launched! (Kickstarter)

    Just found the blog and previews, but thanks! And yes, that's what it looks like, including classic to hit and saves. BX is a bit different, of course, but 0-2e are more or less compatible, as you say.
  3. Aging Bard

    OSR Chromatic Dungeons has Launched! (Kickstarter)

    Can you give an example of what you mean by older feel with modern rules? For example, 0-2e D&D doesn't use bounded accuracy. As a result, fighters have much higher to hit probabilities than the other classes. Saving throws in 0-2e are based upon class and level, not ability scores. I did not...
  4. Aging Bard

    The problem with Evil races is not what you think

    This thread has evolved exactly as I hoped. I don't even need to be a part of it anymore, you all get it (though I may drop in occasionally). Fantastic! And I thank you all for what you are teaching me, sincerely.
  5. Aging Bard

    D&D 5E Going from 1st to 5th Edition

    The mechanics of 1e and 5e are very different in effect. In 1e, your success probabilities all increase with level, often by very different degrees per class. Fighters hit twice as often as magic-users and thieves in 1e melee. Bounded accuracy flattens success chances across all classes. Ability...
  6. Aging Bard

    D&D General Modrons should be terrifying

    Slaadi as written do seem more evil than chaotic, and that needs a change. It is changed in my campaign, where they are the essence of capriciousness.. Overall, all Outer Planes beings should terrifying, like Old Testament angels. There is a reason angels that appear to mortals first say: "Fear...
  7. Aging Bard

    D&D General Modrons should be terrifying

    Exactly! 1e modrons maybe seem silly at first blush, but if you looked at all of them, they become terrifying. They are absolute Law beings who cannot be convinced otherwise. Yikes!
  8. Aging Bard

    The problem with Evil races is not what you think

    It is personal (an attack, to be clear), you know it is, and the title is not antagonistic. Stop the passive aggressiveness. Appeal to Authority is a fallacy. And I have a Master's degree. So what? No I do not, and I never said that. You are wrong. No I do not, and I never said that. Again...
  9. Aging Bard

    The problem with Evil races is not what you think

    Perhaps, but I know how to read, and I did read that post.
  10. Aging Bard

    The problem with Evil races is not what you think

    No, that's exactly wrong. Systemic racism needs to be called out as wrong, not forgiven. If you don't realize it, you have a problem and are arguing for lack of agency. This is trying to forgive certain levels of racism as benign. No. All racists need to work at being non-racists.
  11. Aging Bard

    The problem with Evil races is not what you think

    No, only bad players would make the problematic interpretation. Good players would see the problem and reject it. I assume players have agency and knowledge. If they lack these, I might cut them some slack, but only to a certain degree.
  12. Aging Bard

    The problem with Evil races is not what you think

    The need to do this is because of bad racist players, as I note below. Certain players are the problem, not the rules.
  13. Aging Bard

    The problem with Evil races is not what you think

    Right, but Always Evil monsters elides the problem of potentially Evil monsters. The latter should be possible, but bad players make this problematic. The problem is bad players, not unreal Evil races, and that we really don't want to deal with bad players as fiercely as we should because they...
  14. Aging Bard

    The problem with Evil races is not what you think

    This is a delicate topic. I very much want commentary to course correct me where necessary. Thank you in advance. In a recent video, long time RPG creator Jim Ward (Metamorphosis Alpha, Gamma World) protested against the de-emphasis of alignment and elimination of absolutely Evil races like...
  15. Aging Bard

    Metamorphesis Alpha

    I don't know of any 5e updates, but MA is almost completely compatible with 1e. It's a lot of gonzo fun, and their has been recent new material in the vein of 1e from various parties. Unfortunately, creator Jim Ward has shown himself to be a knuckle-dragger in recent video, so anything to avoid...
  16. Aging Bard

    Why System Matters for Roleplaying

    Being a good GM has always been hard. Speaking only of D&D, the game has moved away from DM to player control. In 1e, a good DM had to balance how many monsters and how much monetary treasure and magic items to make available. 5e has removed the necessity of the last two, and has greatly...
  17. Aging Bard

    D&D General Justifying dungeons for the modern age

    Yup, this was exactly my motivation.
  18. Aging Bard

    D&D General Justifying dungeons for the modern age

    Yes, of course I agree. But I also think we've all heard about megadungeons seeming an odd concept in many settings. From a gamist persepective, no problem. From a simulationist view, which is mine, a megadungeon as an elaborate underground staging area has appeal. But of course, all sorts of...
  19. Aging Bard

    D&D General Polygon article: How autism powers my D&D

    Two completely different comments: 1) Baboons are ground dwellers, not tree dwellers, so their appearance in rough, scrub, and even desert makes sense, though perhaps not the deep desert (they don't exist in most of North Africa, for example). 2) Disability representation in the USA is just...
  20. Aging Bard

    D&D General Justifying dungeons for the modern age

    Sure, that's fair enough, as I like megadungeons.
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