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    Thoughts on an evolving Greyhawk across editions

    It all started with a casual flip through of the 4th Ed. version of 'Tomb of Horrors'. I thought to myself "this can only really be appreciated by players who've played the original ToH." And then my brain went "DING". The thought was, how do the different editions of D&D suggest how the...
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    Greyhawk experts, help me fill in my 2nd Ed Boxed Sets campaign

    Interesting. Book 2 didn't seem any more sloggy than Book 3. Between the Rock Elves, the Svirfneblin, and the Derro in-fighting, I figured there was a fine amount of RP potential in Book 2. Cap it off with the siege of the kua-toa city and it seems like a fine conclusion. What are the...
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    Greyhawk experts, help me fill in my 2nd Ed Boxed Sets campaign

    I'm looking at some of my favorite boxed sets from 2nd edition and I'm hell-bent on linking them into a campaign. This campaign would start with "Night Below," transition to "Rod of Seven Parts" and cap with "Return to the Tomb of Horrors," all of it wrapped up in "Greyhawk Wars." I understand...
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    Can gaining Temp HP ever be the equal to gaining regular HP?

    Is that a typo, because Temp HP go away after any rest (long or short). Technically the players could choose not to take a short rest after an encounter to keep their temp HP, but then the warlord's Inspiring Word wouldn't reset so they wouldn't get any new temps. It's a good observation that...
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    Can gaining Temp HP ever be the equal to gaining regular HP?

    That does seem like a simple solution. I do like that it makes the warlord's healing a unique game element from clerical healing (fer instance). Along with this question, though, is how much is too much temp HP? If I just applied the 'Inspiring Word' booster dice (1d6 at 1st level up to 6d6...
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    Can gaining Temp HP ever be the equal to gaining regular HP?

    No lie, the Warlord is my favorite class in 4e (especially the Bravura Warlord), but as much as I enjoy the tactical and boosting abilities, my brain balks at the idea of motivational healing. I've the ghost of an idea, though, that says Temporary HP are more fitting to the Warlord than just...
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    Scales of War experts: What part of the AP is actual war?

    Excellent. Thanks, McM. Temple Between was that city battle I recalled; I'll go take another read at Garaitha's Anvil. To be honest, all I really need is a timeline of invasion so the players would feel the pressure of "Fort Donovan just fell" or something. (What I WANT is decision points so...
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    Scales of War experts: What part of the AP is actual war?

    I've done some skimming through the Scales of War AP in Dungeon Magazine, trying to glean some ideas for a war-themed campaign. However, my light read hasn't revealed a whole lot of the "war". There's a pretty cool siege on the PCs home city, and what looks like a nice "pick the coalition...
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    22 classes: What are the successful ones?

    I'm familiar with the tier ratings, but I'm assuming the "yes" and "no" answerers are addressing the original question of succeeding at intent. None of the people I game with are set to be the most powerful character at a table, but I've seen a couple disappointments in players thinking their...
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    22 classes: What are the successful ones?

    Looking at my Player's Handbook II, I see a heap of classes I've never played or even seen played. There's 22 in all, including the four classes introduced in PHB2, and I'm curious how all these classes rate against each other. In y'all's experience, which of these classes do the best at...
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    Random thoughts on 2nd Ed.

    Right off the bat, I had the impression that actual stat scores weren't as important in 2nd edition as they later became. After that bat, I realized I was wrong. Sure, you can adventure quite successfully with a 14 in your prime stat and a 6 in Charisma (today's gamers are quite spoiled with...
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    Random thoughts on 2nd Ed.

    Yikes! We adopted the "arrange to taste" method because the only alternative was the "keep rolling until you get a character that fits the class you want to play" method. We never even considered not getting to pick what class we wanted.
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    Random thoughts on 2nd Ed.

    Negative. In 2nd Ed., different classes could receive class-specific XP awards (something I like but don't recall ever using). For wizards, they would receive the XP value of a magic item they created. Interesting how that completely reverses to 3rd Ed. I like to imagine the magical dot-com...
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    Random thoughts on 2nd Ed.

    While we're talking wizard stats, would you take a look at the minimums required for the specialty wizards? Continuing on the premise that a 15 stat is supposed to be exceptional, the vast majority of specialty schools require a 16 in a non-INT stat. They must've known nobody was using the...
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    Random thoughts on 2nd Ed.

    Holy carp, you're right! I wonder what pre-conception baggage I brought in to make me think I read INT-10.
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    Random thoughts on 2nd Ed.

    Was feeling a bit nostalgic the other day and decided to bust out my old 2nd ed. PHB. It's been, like, 25 years since I played it, and was curious how much I'd forgotten about the game in the decades since. As I started reading it, though, I had a few thoughts that didn't warrant a [let's...
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    Random thoughts on 2nd Ed.

    Double post. Move along...
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    Pathfinder 2nd Edition (no, don't get excited!)

    Instead of a Pathfinder 2e, could I imagine a Pathfinder Basic Edition? As much as I love Paizo, the PFRPG has about 300% more rules and options than I want or need for my game. I'd much prefer an expanded line branching from the Beginners Box. Limited options don't mean limited fun, it just...
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    Pathfinder 1E Order of Golarion APs

    I want to run multiple APs in a series for the same group of world-traveling adventurers. I've considered using the E6 approach to D&D to do it, but am not confident enough to even begin modifying the higher-level adventures down to level 6 or so. For the record, I wanted to start them off in...
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    D&D 4E My 4e House Rules - Yours?

    I've dabbled with a few house rules, but the only two I'm adamant about are: 1) No level bonuses to attribute checks. You can't punch through a marble wall any easier at level 22 than you could at level 2. If you want to get stronger as you level (or smarter or prettier), that's what the stat...
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