Was feeling a bit nostalgic the other day and decided to bust out my old 2nd ed. PHB. It's been, like, 25 years since I played it, and was curious how much I'd forgotten about the game in the decades since. As I started reading it, though, I had a few thoughts that didn't warrant a [let's read] style thread but which I still wanted to have some conversations on.
Right off the bat, I really got a feel for how low-fantasy it assumed back then with the stat rolls. With a 3d6 for each stat, the game must've assumed average abilities, with higher stats being an actual bonus rather than a requirement. In today's D&D it sounds like you've broken your character if you don't have an 18-20 in your primary stat. Here, having a 15 was probably worth bragging about.
Sure there are alternate rolling methods offered (we *still* use 4d6/drop one to this day), but that's still a far cry from today's point buy customibility.
The big eye-opener from that was the limitation on what level spells a PC wizard could cast based on his intelligence score. You could only cast spells of a level of 10-INT. Even assuming INT was the highest ability score for a magic-user, you could only expect a 14 or 15 or so.
Was the game really set up with the assumption a party's wizard would only ever be able to cast 5th level spells?
Right off the bat, I really got a feel for how low-fantasy it assumed back then with the stat rolls. With a 3d6 for each stat, the game must've assumed average abilities, with higher stats being an actual bonus rather than a requirement. In today's D&D it sounds like you've broken your character if you don't have an 18-20 in your primary stat. Here, having a 15 was probably worth bragging about.
Sure there are alternate rolling methods offered (we *still* use 4d6/drop one to this day), but that's still a far cry from today's point buy customibility.
The big eye-opener from that was the limitation on what level spells a PC wizard could cast based on his intelligence score. You could only cast spells of a level of 10-INT. Even assuming INT was the highest ability score for a magic-user, you could only expect a 14 or 15 or so.
Was the game really set up with the assumption a party's wizard would only ever be able to cast 5th level spells?