Drowbane
First Post
That's what all the groups I was in did. Mostly to ensure that you get a mix of character classes... the problem with the '3d6 in order' rule is that vagaries of the dice might mean that you end up with a party with no cleric, no mage, etc... something that doesn't bode well for the longevity of the group. You can survive with a group of PCs who all have average stats, but it's harder to survive if you're missing one or more of the basic classes...
My memory may just be fuzzy, but what you say here smacks of "that is modern thinking!". In my 2e days we often had no Casters due to poor the dice and/or people not wanting to start off so squishy. Fighters and Thieves can get by quite well on their own, thank you! It often meant running back to town and paying for healing, but we got by.