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  1. Mark1733

    D&D 5E FrostFire / FireFrost spell - homebrew - thoughts?

    I updated the full description as a spell as follows. I am looking for feedback. I have set it up as: 2nd level evocation spell 1 action 60-ft range 20-ft cube* (can spread) duration of 1 minute; requires concentration You reach out your hand and splay your fingers, rhythmically undulating...
  2. Mark1733

    D&D General MONSTERS: Perytons fighting over territory

    Sorry if this is a silly question, but since perytons are solitary (as I understand it), it would make sense that two perytons could be encountered, fighting over territory and then, together, attack a party intruding on said terriotry? Just looking for a reasonable way to encounter more than...
  3. Mark1733

    D&D 5E FrostFire / FireFrost spell - homebrew - thoughts?

    I have a 3rd level arctic adventure and would like the enemy winter warlock to have the following spell. Since the party is expected to have fire-based damage dealing spells, and the warlock's minions will be in part cold-immune (i.e., fire vulnerable) creatures, I was thinking he could have a...
  4. Mark1733

    Who all is playing d20 Modern Pulp Adventures?

    At the end of the day...I like Hollow Earth Expedition (by Exile Game Studios) with the Ubiquity system. I like the art. I like the adventures. I am playing one now with 3 players and it is turning out to be most excellent! http://www.exilegames.com
  5. Mark1733

    Whirling Blade with Arcane Strike

    Good call. That caps me at +5 regardless. The question is whether I blow one 5th level vs multiple spells that add up to a +5 spell. My lower spells are more utilitarian, whereas my three 5th spells (only 1 known spell) are all attack. Its not a bad tradeoff...considering I am only using it...
  6. Mark1733

    Whirling Blade with Arcane Strike

    Just to be clear, I was interpreting the feat as channel one spell, but then I saw the post that seemed to interpret otherwise. Upon rereading it, I think it could be stretched to channel multiple spells...but then upon reading the potential for coupling it with Whirling Blade (a 2nd level...
  7. Mark1733

    Whirling Blade with Arcane Strike

    I saw on an earlier post that the feat Arcane Strike has no limit on the number of spells you can sacrifice to channel into an attack. Is that correct? Also, if used with Whirling Blade, the bonuses work for the entire round, and therefore all whirling blade attacks get all the bonuses, correct?
  8. Mark1733

    non-combat swamp encounters

    Again, I have plenty of creature (combat) encounters. I am looking for those other encounters that simply make it tough, but also may serendipitously rewarding or enjoyable. The wandering monsters around not very rewarding treasure-wise. However, the bigger encounters will more than make up...
  9. Mark1733

    seems like monsters cannot hide anymore

    I guess it may be that whole way I am playing it with one roll and all the party needs is one success for the entire party to be alerted. Also, I am not playing the distance penalties at all. The party is still strong in spot and listen but those couple factors could certainly make a...
  10. Mark1733

    non-combat swamp encounters

    We are playing 3.5. The party will most likely consists of 4-6 characters -- a 3rd level Halfling rogue; 1 or 2 second level H-E druids (+ companions); 1 or 2 third level clerics (one is Healing/Good Human, the other is Luck H-E); and a second level H/E Ranger. They are in a swamp that is...
  11. Mark1733

    Improved Hag--can I add a wizard and a cleric?

    okay. so I will do the latter. start with spellcaster levels I want, then add hash on top. thanks.
  12. Mark1733

    Stirges are a nightmare!

    once again, this group does not disappoint. thanks for all the great ideas.
  13. Mark1733

    seems like monsters cannot hide anymore

    Like I said, I need to reread the rules. I was not accounting for every 10' rule. thats a huge difference. thanks again for the great guidance.
  14. Mark1733

    non-combat swamp encounters

    I am looking for non-combat swamp encounters, other than quicksand. Thoughs?
  15. Mark1733

    Improved Hag--can I add a wizard and a cleric?

    I want to include a hag in my adventure, but one that is improved. Basic background story was that she was a wizard/cleric and was turned into a green hag. Can I basically use the Green Hag stats and have her retain some of low level wizard abilities (spells) but not any cleric abilities being...
  16. Mark1733

    seems like monsters cannot hide anymore

    Maybe I am not leveraging the rules or scenarios well, but it seems like all the PCs in my campaign all have big listen and spot skill check modifiers such that monsters are not sneaking up on them or surprising them. How are your monsters effectively hiding and moving silently as characters...
  17. Mark1733

    Stirges are a nightmare!

    Okay...This thread has been immensely helpful as I ended my last session with a cliffhanger: The party (4-6 PCs, 2nd and 3rd levels) is on their second night watch in a swampy trail with a fog descending (visibility in all directions is around 15 feet, concelament thereafter). They just killed...
  18. Mark1733

    Which path would you take --Swamp or Forest?

    Just FYI. They took the swamp path. When given the straight up choice, they started deciding swamp before I gave them any information about either. Then I gave them rumors from some galeb duhr they awakened at the crossroads. Comparing knowns vs unknowns, there was less information about the...
  19. Mark1733

    Calm Animals on Magical Beasts?

    Okay, then what would you use to calm a magical beast? Are there skills (i.e., diplomacy)? Class features (e.g., wild empathy)? or other spells that would make sense. If this an obvious answer, my bad. I am not attempting to look anything up at this time. I guess you can always "house"...
  20. Mark1733

    D&D 5E Sneak Attack: optional or mandatory?

    Would you agree though that rogues are typically opportunists at heart? If so, bsckstabbing is simply one combat-related form of opportunism. I think thry are, but they dont neccesarily develop exactly the same way for all rogues. Make it available, but optional.
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