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  1. J

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Again, thank you for checking, as well as giving your reasoning and thought process on this! Guess it was a nice little coincidence picking up the error. I'll admit it unfortunately seems like it's big loss for Unliving. While I can see the cantrips and Inflict Wounds heavily skew towards being...
  2. J

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Thanks for looking into it. I figured I'd ask since it was throwing me off since it didn't seem like one of the things that was called attention to before and Light & Dark didn't have that formatting snag in its latest version.
  3. J

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    Quick question:: I noticed that in Complete that the Unliving Heritage's healing from necrotic has gone down from Prof. Bonus per Short or Long Rest to once per Long Rest. Was an older version of Light & Dark used, or had that been nerfed? Part of me is figuring that its the former since in the...
  4. J

    3PP Release Release Date and Previews of “Venture Forth”

    In honor of a friend who may be eyeballing this, Drill the Recruits
  5. J

    Level Up (A5E) Is passive expertise intended to be locked at +3?

    For Perceptive stance and others like it, the +3 to passive that they state is actually a redundancy in the rules. It was meant to serve as a rules reminder about the first expertise die giving +3 to the passive, rather that be an additive to the existing rules. Echoing Xiphumor, my group has...
  6. J

    Level Up (A5E) Parrying Counter --- multiple attacks on multiple misses?

    True, but it's more of a meme build. It's also assuming it's a duel of some kind or other scenario you'd comfortable with investing that much for a single round. Given the level it's happening at you'll have plenty of options to deal, like just taking a short rest or spending HD to get exertion...
  7. J

    Level Up (A5E) Parrying Counter --- multiple attacks on multiple misses?

    Amusingly, if you combo it with Heightened Reflexes you can give yourself up to a d8 on your AC against a single opponent and should they miss take 3 attacks on them. I think I got one of my next Fighter builds...
  8. J

    Level Up (A5E) My Level Up Campaign has Ended! Level Up Feedback

    Sounds like a fair assessment to me too. My group has the game that's been going on almost 2 years now that started as O5e and then slowly converted to Level Up after it was released. Personally, I'm more of the opposite and think most of the A5e subclasses are better than the OG ones. I'm a...
  9. J

    Level Up (A5E) The Troll Slayers Power level

    I'm not denying potency of the abilities, but I'm trying to keep in mind the context in which those abilities will actually see use. How many effects actually reduce max HP? Only one I can think of off-hand is Mummy Rot. For Acidic Blood, I see more use from people wading through pools of acid...
  10. J

    Level Up (A5E) The Troll Slayers Power level

    While it does get a large number of potent abilities, I think it's offset by most them being niche in use. As well as if you use the claws, then you won't be able to use your Furious Critical abilities since unarmed strikes are not Heavy, Two-Handed, or Versatile weapons.
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