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  1. demoss

    WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On

    Pivoting their VTT strategy to GSL and 4.0 would be an interesting move, I admit!
  2. demoss

    An IP lawyer just broke down the new OGL draft (v1.2)

    This is false. There isn't a single game where learning to GM takes years. There may be GMs who choose to do that, yes, but it is absolutely not required. There isn't a single game where you can't play within 15 min of arriving at the table. (The first game is going to be a learning experience...
  3. demoss

    WotC Unveils Draft of New Open Gaming License

    I'm not convinced they're arguing in good faith at this point: the cycling back to original point to provoke the next round is getting a bit predictable.
  4. demoss

    WotC Unveils Draft of New Open Gaming License

    Please look behind the link for context, but TSR's original owlbear was a spitting image ripoff of the oft-mentioned toy, as show in the image. Sure, it's evolved beyond that now, but they want to prohibit others from evolving owlbear as it now stands? (...and a million other things. They can...
  5. demoss

    My thoughts on the new OGL v1.2 draft

    Morality Clause. I would like to hear from people not bothered by it, about a potential future where, say Tencent buys WotC, or a controlling share in Hasbro with pocket change, and starts enforcing their view of what is proper and moral. I'm picking Tencent because I expect their background...
  6. demoss

    WotC Unveils Draft of New Open Gaming License

    ...or some art will be considered to suggest the existence of nipples.
  7. demoss

    WotC Unveils Draft of New Open Gaming License

    CC-BY is closer to OGL 1.0a in action. Nothing in OGL 1.0a required you to set out your original creations as Open Gaming Content. Using CC-BY-SA would require you to
  8. demoss

    WotC Unveils Draft of New Open Gaming License

    IANAL, but "unerring" and "1d4+1" seems squarely in the "you can't copyright rules, only specific expressions of rules". Have fun with your unerring Spell Arrow doing 1d4+1 damage, I would expect.
  9. demoss

    OSR Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?

    For deadly games my favorite hack is to steal fate point mechanic from WFRP. Short version: give everyone 1 Fate Point. It sames them from certain death, once. Getting a second one is HARD (like, do something the gods rate worth putting a finger on the scales.)
  10. demoss

    Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.

    From SW side we have learned that licenses form communities and ecosystems. There are several reasons for this, from simple tribalism to making the legal issues at least seem easier to navigate for people without expert legal advice available. Paizo is forming a new community and leaving...
  11. demoss

    OSR Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?

    I call upon thee thread, from the dark of the grave! Raise, raise, RAISE! A shout-out to Macchiato Monsters as well: it's a mix of White Hack and Black Hack. The big thing for me is that it does away with set ability lists, allowing players to come up with their own. Obviously that can go...
  12. demoss

    Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.

    I might be mistaken, but my impression is that those running WotC are one generation too old to have internalized the lessons about building an ecosystem of successful creators. I suspect they see: (1) hobbyists creators (for-free or trivial profits) as irrelevant, except for keeping some fans...
  13. demoss

    Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.

    Whew, what a thread! In case any of the lawyers are still present, I have a question not yet asked: is there any room for a third-party test case in court in a case like this? All this Anglo-Saxon common law strangeness baffles me completely... Could a case be manufactured by someone...
  14. demoss

    13th Age pros and cons?

    I really suspect my group is an outlier (combats being longer than typical), because my impression is that people going through 2-4 combats per sessions is common, with plenty of time left over for other stuff. ...but because I'm the one who said that I'm not really quite happy with the combat...
  15. demoss

    13th Age pros and cons?

    Eh, I wasn't quite clear. I think 30min is fine for a long drawn out combat, and that was my experience for the dungeon crawl I ran two years back. Our 13th Age combats have taken at least couple of hours each. (Many of them have been double-strength battles, though, but still...) My...
  16. demoss

    13th Age pros and cons?

    My group is three sessions in now. I would link to my blog for session summaries, but my postcount is too low. See rpgist dot wordpress dot com. (Unfortunately the summaries are a bit vague due to playtesting). I really like, and find completely unproblematic: One Unique Thing. Backgrounds and...
  17. demoss

    Icon rolls - improv tool or player freebie?

    OP's thoughts match mine very closely. Things I'm contemplating: 1) Icon rolls never directly translate to magic or cash. Sure, that might sometimes end up being the way they express themselves, but it's nothing even remotely close to a default option. 2) 6s are mostly player driven...
  18. demoss

    Ideas for "One Unique Things"

    Back on track -- the OUTs and some backgrounds from our table: Ex-Head Librarian to the Elf-Queen: "I've done something the Elf-Queen cannot forgive." It's been mostly established that this involved accidentally reading out loud from the wrong book in the Little Reading Room, leading to...
  19. demoss

    Ideas for "One Unique Things"

    This is really interesting to me. I'm having trouble deciding one the amount of intermediaries myself. My current thought is to model things a bit after the Three Musketeers: even when they do missions for the King, but the missions come to them through intermediaries -- but when they do good...
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