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    Divine Bard (Approved)

    I agree with the mechanical and RP aspects--in fact, I'm in favour of more mechanics as long as they're balanced and non-jarring. Now that people had enough time to comment, I'm going to vote YES
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    Tempest Fugit

    "In this region? Yes, they are. And sometimes, they grow so strong that they can sear the flesh right off the bones, or fling small children into the air..."
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    Undine the Sea

    "We need to hear the full truth. It seems to me that both you and the elves have been playing us for fools with vague half-truths. Frankly, I think what Rivenblight did was worse, but I will have to save my final judgment for after I hear your full story." "What Riv--" "Peace, Astraia. We...
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    Undine the Sea

    "That would have been easier to see if you had not deceived us earlier," the half-elven priestess who spoke earlier replies, "It is certainly a possibility that the Divination referred to something earlier, and one we must certainly consider. Unfortunately, it's true that we can't be sure which...
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    Undine the Sea

    "They said that you would come and ask for help under false pretenses. That much is demonstrably true. Then they said that your true purpose would lead to a great evil and terrible sorrows, but yet our divinations would not be able to ascertain any evil. They also mentioned that your...
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    Peregrinations of the Shard

    "Let's see...at normal walking speed? Seven hours. On one of those Phantom Steeds, it would be less than twenty minutes."
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    Nocturne of Sorrow, Orsal J

    (OOC: They can use wands, since wands are spell trigger--you can use them even with all divine magic cut off because the only requirement is to have the spells on your spell list. Similarly, a level 1 Wizard with 9 Int could use a Wand of a 4th-level spell)
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    Divine Bard (Approved)

    Mechanicswise, I think the Divine Bard is perfectly reasonable. In fact, I voted it in in LEB already. Unlike LEB, LEW has more of an emphasis on adding RP elements, however, so I'd like to see a little bit of thinking on what it means to be a Divine Bard in LEW, which gods are often patrons...
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    Showdown in the Forgotten Ruins

    "The energy field should be easy enough to disable. Really, a knowledge of the arcane principles of the situation is rather sufficient to analyse the local context. If anything, the field seems to have been powered in part by an energy source related to a local ley line, an energy source which...
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    Terra Subterranea and The Caverns of Lost Time

    (OOC: Ah. I did not realise that she was lacking PsiMed, since she seems to have move actions left over each round. I knew she had Wis 13 (the only usual impediment to taking PsiMed at level 5), so I just assumed she had it.)
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    Nocturne of Sorrow, Orsal J

    *The group moves off to find a suitable hiding place / campsite, relying on Hasin's burgeoning ability to find his way in the wilderness, bolstered by the constant testing of those skills across the group's time in these dismal lands.* *Eventually, they find a rocky area with a small cave...
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    Terra Subterranea and The Caverns of Lost Time

    (OOC: @Opale--yes, that's correct. It's reasonably close to Aya, but it isn't in melee with anyone because it hasn't been able to do anything but laugh for a while) *Eternity's ray is absorbed harmlessly by the dragon's strong aura of arcane magic.* (OOC: Didn't beat SR this time--keep in...
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    SSRL2 Catch Me If You Can

    (OOC: The Shifters have Low-Light Vision, so we can see 60 and 60. Anyways, I suppose we'll continue onward as usual)
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    Peregrinations of the Shard

    (OOC: I don't think Thoqqua leave behind a tunnel for others to use. SRD says: And in the Thoqqua description, it doesn't call itself out as an exception)
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    Terra Subterranea and The Caverns of Lost Time

    *The Wendigo could easily charge Zack, and so Ducane moves to block such an attack, steeling himself mentally.* *As the other Wendigo continues to chortle and guffaw, the Grimm Brothers' Wendigo indeed decides on a charge. It hits Ducane hard with its sharp icy claws.* (OOC: Hits AC 26...
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    Showdown in the Forgotten Ruins

    *Rosalynn, Findoram, Kendrick, Immish, and Thaddeus enter the next room. It is filled with treasure of various sorts--platinum coins, gems, art objects, and items of interest. On the far left side is a domed structure protected by what seems like an energy field of some sort, with a...
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    Undine the Sea

    *Some hours later, as dusk descends upon the temple, an acolyte comes to lead the group down the hallways and into a large room, where the priestesses and priests of rank are seated in a semi-circle in a large room with large and beautiful paintings on the walls of underwater scenes, sea...
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    Peregrinations of the Shard

    "The issue is that most obvious choices, like earth elementals and xorn, leave no tunnel through which to follow them; they just glide through the earth."
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    Undine the Sea

    (OOC: Yeah, sorry all--it's busy here, plus Gencon registration was a bitch and it's Patriot's Day weekend too. Update soon, hopefully!)
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    Showdown in the Forgotten Ruins

    (OOC: He is unconscious--the other group has not healed anyone else yet out of fear of who is on what side, and they'd like to not be turned on after a tough fight. That said, Eskon's player and Cade's are both sort of out of it--if you'd like to post for either of them (they're both conscious)...
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