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  1. FallenRX

    D&D 5E B/X styled Dungeon Turn rules from the playtest are still in 5e but scattered.

    Im also thinking of doing it for the Wilderness Travel rules in there too, though im worried if its worth it.
  2. FallenRX

    D&D 5E B/X styled Dungeon Turn rules from the playtest are still in 5e but scattered.

    So i realized that apparently the Dungeon Turn rules from the old playtest of 5E were still kinda in the game, but scattered, so I'm going to try to piece them together back to kinda what they were. Help me fill out the holes. Movement and Actions. "In a dungeon environment, the adventurers'...
  3. FallenRX

    D&D General How do you run Town Exploration in your games.

    Huh this is super interesting i dig it quite a bit.
  4. FallenRX

    D&D General How do you run Town Exploration in your games.

    Thats my point really, its hard to create content if there isnt a decent way to get players to reliably interact with it, leads to awkward lulls, luckily its easy to fix by just giving players a general reference of available activities or actions in a town, and the rest leaves itself. Thats how...
  5. FallenRX

    D&D General How do you run Town Exploration in your games.

    I meant more, players dont really have a reference of what they can do to really interact with towns really. Its kinda strange
  6. FallenRX

    D&D General How do you run Town Exploration in your games.

    im curious to about these town tasks, that sounds interesting
  7. FallenRX

    D&D General How do you run Town Exploration in your games.

    I generally run them this way too, but the main issue is there isnt any set town activities/downtime stuff, so a lot of times players can feel oddly lost I feel.
  8. FallenRX

    D&D General How do you run Town Exploration in your games.

    Was just a random thought I had running and playing DnD, is that every DM has their own method, but it never feels quite good, like there is this weird hole in the game about how to actually convey the feel of moving and discovering a town or settlement. I know some simply just let the players...
  9. FallenRX

    D&D 5E My Swordmage Homebrew, Any thoughts On It?

    Eh my favorite take on a Swordmage type class, was the Warmage from Valdas spire of secrets. Where they gave it something unique from every other class in 5e by making it a Cantrip only caster, that uses weapon focused cantrips, and has subclasses that broaden it
  10. FallenRX

    D&D 5E How to "fix" (or at least help) the fighter/wizard dynamic. (+)

    I play PF2E, and also still play 5E I never said "LETS JUST TURN 5E into 4E/PF2E!" Im just saying that the reality of the issue we are facing in our game requires a similar solution there isn't exactly a way around this.
  11. FallenRX

    D&D 5E How to "fix" (or at least help) the fighter/wizard dynamic. (+)

    Honestly... your wrong. I feel like we are always weird about addressing the actual issue, where no matter how much fluff or things you give martials, casters innately are just more crazy no matter what you do. PF2E had it right, you need to do both nerf casters, and buff martials/give them...
  12. FallenRX

    Level Up (A5E) When to roll on table for regions

    Alright thanks for the replies, awesome feedback.
  13. FallenRX

    Level Up (A5E) When to roll on table for regions

    I dont think it ever specified, when your supposed ti roll on these tables, or is it up to the dm to decide?
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