Search results

  1. B

    The Adventurer's Guild

    None of you rolled a saving throw vs. ongoing poison damage, so I'll do that for you: Saving Throws for Brocc, Mallick, & Nicodemus (1d20=17, 1d20=5, 1d20=13) Brocc (17) and Nicodemus (13) saved, Mallick (5) did not. Also, Sledge is no longer Dazed, as that lasted only through the end of this...
  2. B

    The Adventurer's Guild

    Yes
  3. B

    The Adventurer's Guild

    Just waiting on Spencer and Mark.
  4. B

    The Adventurer's Guild

    Vrak immediately lowers her sword, and her composure changes completely. She reaches out her hand and says "Show me." You hand her the patent of nobility, and she spends a few moments studying it.It will take a round for her to go over it.
  5. B

    The Adventurer's Guild

    Here is what you see now. Go ahead and resolve your readied action.
  6. B

    The Adventurer's Guild

    All of you are carrying the standard Adventurer's Kit, which has two sunrods. That would take two minor actions (one to pull it out, one to light it) unless you have the Quickdraw feat, which would reduce it to one minor action. Nicodemus can still re-light Valor as a Free action, I believe...
  7. B

    The Adventurer's Guild

    Brocc keeps near to Mallick as they move forward, the dragonborn simply staring at you with murderous intent in his eyes. A moment later, the doors in the north end of the tower burst open, and another dragonborn enters. This one is different, though...his features are much more reptilian than...
  8. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Zardi runs past Tyris straight for the small ant in front of him. At the last moment he pushes past the ant, then spins around and chops him in two. The ant dies immediately, and as he drops, Zardi kicks him off the side of the bridge with a triumphant yell.Move: To H17 Standard: (Shift 2 to...
  9. B

    The Adventurer's Guild

    Mallick sees the dragonborn crouched amid the rubble, but not much else. No traps are evident.
  10. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Zardi howls at the ant that just tried to bite him, and brings his axe down on the great ant's body. He looks back for a brief moment to see if he can tie off one of the broken ropes of the bridge. He fumbles with a rope for a second, but gives up when it becomes apparent that he can't tie a...
  11. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    BenBrown - can you clarify something for me? If we make an attack that pushes an ant off the side, how do we do their saving throw? Do they get a +5 as well, etc.
  12. B

    The Adventurer's Guild

    Brocc moves up behind Sledge, trying to stay with the party. Mallick and Nicodemus can now see the Dragonborn that is crouching behind some rubble (at N12). He seems to be waiting for something, and does not attack or make any movements at this time. He is difficult to see in the darkness...
  13. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Feeling a surge of healing energy, Zardi leaps to his feet and forces his way between the two ants in front of him, pushing them aside to throw them off balance. He spins around and tries to push one of the big ants off the bridge with his axe, but it blocks his attack with its huge mandibles...
  14. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    Zardi runs up next to Sound of Stone and studies the ants for a moment. He asks the Thri-Kreen "Do you think they will listen to you?"Move to I26 Nature check: Nature check (1d20+6=25)After a brief moment, he can tell the ants are not responding to Sound of Stone, so he rushes forward into...
  15. B

    The Adventurer's Guild

    Sledge takes a few steps forward and peers into the darkness. He can see a bit further than Nicodemus:There is a dragonborn crouching among the rubble at N12, but he seems to be waiting for something.
  16. B

    The Adventurer's Guild

    I think you already lit your sword earlier, but that's fine.You take a step forward and try to make out more details of the room ahead. It seems to be wider than the current room you are in, but it's so dark you only have the light from your sword to go by. The flames reveal more rubble on the...
  17. B

    The Adventurer's Guild

    Haven't heard from Chris yet, so I'll move for him.Not wanting to be left behind, Brocc shuts his eyes and runs forward, nimbly leaping over the cloud of poison. As you all wait for a moment in the antechamber, you can hear the muffled breathing and restless motion of a large animal. It sounds...
  18. B

    The Adventurer's Guild

    Nice jump! You can make it to Y7 on a single move.
  19. B

    Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

    If it's not approaching evening, I say we move on.
  20. B

    The Adventurer's Guild

    Here is what you see, then. Note that the area above Row N is only visible to Sledge, as he has Low-Light vision, and can see further than everyone else.
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