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    Question about enc./daily powers

    Are all of them going to be 'single-use' or can you assign a single power to multiple slots like 3.5 spells and ToB maneuvers?
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    I've solved Power Attack!

    Pardon my ignorance but what is wrong with the simple "attack penalty = damage bonus" rule? These alternatives seem rather counter-intuitive by comparison.
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    Martial Dailies - How so?

    Martial dailies are not new. Barbarian Rage was one.
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    Theorized resource progression

    Questions: Utility powers make sense for Arcane and Divine classes but what sort of non-combat powers can a Martial class get? Are Paragon Paths and Epic Destinies class-dependent talent trees? I'm not clear about that. If the maximum amount of resources is low, do you get the option of...
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    Theorized resource progression

    This is what I'm guessing the power resource count is going to be as you level up. Pardon me if this has already been discussed here. Numbers are arranged as 'at will/per enc./per day' Lvl 1: 2/1/1 Feat 2: 2/2/1 3: 2/2/1 Feat 4: 2/2/2 5: 3/2/2 6: 3/2/2 Feat 7: 3/3/2 8: 3/3/3 9: 3/3/3 Feat 10...
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    Scimitars and TWF

    Since the image of the dual scimitar-wielding swordsman is so ubiquitous in fantasy fiction, I think it's fair to rationalize that the weapon is balanced to accommodate TWF in spite of its size (i.e. scimitars can count as light weapons for the purpose of TWF). Sensible caveats would be to...
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    TWF option

    BALANCED TWO-WEAPON FIGHTING [FIGHTER BONUS] Prerequisite: Dex 15, Str 13, Two-weapon Fighting Benefit: You can use a 1-handed weapon in each hand without the standard penalty for not using a light weapon in your off-hand. I'm considering revising the penalties for TWF altogether. -10 for the...
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    Shazman's v3.7 rules

    I've already got that 1/2 BAB damage bonus rule in my own draft of house rules. However, I added a strict caveat that only the BAB derived from class levels (as opposed to Racial levels, Monster HD and NPC class levels) are counted for the damage bonus. I'm sure you can see where things would go...
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    Intent-based alignment magic?

    Exactly what I meant :) This would also make Sense Motive useful in combat situations.
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    Intent-based alignment magic?

    If I choose to remove Alignment selections for characters, how troublesome would it be to have alignment-based magic effect creatures by their situational intentions? For example, a Protection from Evil spell would deter attacks from assassins or anyone with cruel intent regardless if they are...
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    Attack roll-dependent damage

    I had save-and-take-half spells in mind. If you make the save by 10 or more, you suffer no damage as if you had the evasion feat. A regular success inflicts half the average damage. A regular fail inflicts average and only a natural 1 would inflict max. You got a point about the extra dice...
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    Grappling Fix - Denying Size Modifiers

    My suggestion: instead of special size modifiers, just use the inverse of the regular size modifiers.
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    Attack roll-dependent damage

    Thanks for that. Now I'm just wondering how 4e is going to revise the criticals rule.
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    Attack roll-dependent damage

    A simple suggestion: By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc. Beating the AC by 10 or more causes the maximum...
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    Blunt arrows against undead?

    Blunt weapons aren't universally effective against the Undead in 3e. In the PC adaptations, I used to load myself to the gills with blunt when I expected to fight undead only to be hassled by zombies with DR 5/slashing. The Quick Draw feat is a wise investment.
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    Blunt arrows against undead?

    Ball a gauntlet into a fist and attach it to the end of the arrow. Wear a domino mask and a goatee while you're at it.
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    Love the Game, Hate the Marketing

    I liked the marketing prior to the 3E launch; conventions sold t-shirts that listed SPECIFIC changes and features. None of that snake oil salesmanship and hyperbole we got now.
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    Changing Favored Class and tweaking the PH2 Knight

    My apologies. I was referring to the "Knight's Challenge" which draws away powerful monsters from weaker party members to fight the knight; emulating a common feature in CRPGs. I like the idea of integrating the Marshall powers and turning the Knight into a combat-focused version of the Bard.
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    Removing the penalty for multiple attacks

    I once toyed with the idea of only letting characters attempt the next attack only if the previous connected; sort of like a combo system. Thought it would be too "video-gamey" though.
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    My new Skill list (feedback needed and appreciated!)

    My list Acrobatics (Balance + Tumble) Alertness (Spot + Listen) Animal Handling (unchanged) Arcana (Spellcraft + Use Magic Device) Athletics (Swim + Climb + Jump) Concentration (unchanged) Craft (unchanged) Deception (Bluff + Disguise + Forgery) Empathy (Sense Motive with broader uses)...
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