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  1. Voi_D_ragon

    D&D 5E Official material to help character motivation/party cohesion

    I'm not sure that without mechanical support any DM proposal will fall flat, but I definitely think that giving unthought-of angles and depth to character creation is great inspiration for newer players, who might not even have the notion that having a reason to be together with their group will...
  2. Voi_D_ragon

    D&D 5E Official material to help character motivation/party cohesion

    Most modules have a "how did your PC end up here" table or section, usually based on the PHB backgrounds, but it ain't much.
  3. Voi_D_ragon

    D&D 5E Official material to help character motivation/party cohesion

    I was planning the beninning of the next campaign I'm going to run the other day and started asking myself how I was going to believably bring the characters together at the start and how to make a hook that was easily tied to a fixed feature of their backgrounds (for this Eberron campaign, I'm...
  4. Voi_D_ragon

    D&D General How to make a villain not look stupid when players foil their plans repeatedly.

    Basically, I'm planning a campaign where the party immediately comes into direct contact with the BBEG's minions and from then on proceeds to keep getting dragged into the various steps of their "I'm going to destroy the world" plan and stopping them. The problem is, if the party stop every...
  5. Voi_D_ragon

    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    Edited. Any thoughts on the discussion at hand?
  6. Voi_D_ragon

    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    That's actually a pretty good idea, I might steal that for future sessions :). However, I still think it's a disappointing feature for most players (not saying it's necessarily bad, but, again, I think most monk players think they're playing a fighting character and don't much count social...
  7. Voi_D_ragon

    D&D 5E Tweaking the Monk's progression to help remove the impression of dead levels

    DISCLAIMER: The poll is just to see if my assumption about Timeless Body is correct, please don't make it a focal point of discussion. I am not setting out to reshape the Monk into a Fighter or Barbarian. It has different unique selling points, I hope to reinforce these while making it still...
  8. Voi_D_ragon

    Pathfinder 2E Looking for feedback on a Homebrew Class: the Puppet Master

    All right, first off, thanks for answering and sorry for the late response (I kind of gave up hoping for feedback after the first day or so). I changed some things according to your advice: -Puppet manipulation now specifically states the target has to avoid hazards when moving. -A lot of...
  9. Voi_D_ragon

    Pathfinder 2E Looking for feedback on a Homebrew Class: the Puppet Master

    Here's the link: PF2e Scribe Basically this class wants to be an always-on buffer for the whole party, and offensively it takes control of enemies (or willing allies) and uses them to strike in its place. I'd love to hear feedback especially on any broken wording that doesn't interact as...
  10. Voi_D_ragon

    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    My DM ran Acererak with better spells, and facing him after the Atropal was really tough. My paladin had three levels of exhaustion already, and had taken a bunch of damage from falling into lava. Acererak was flying around blasting us with fireballs while our sorcerer tried to damage him, to no...
  11. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Dang, that must have been intense. We tried attacking full on and got roflstomped (although that was partially due to the ranger healing enemies and then firing into my paladin's back to get into the good graces of the snake people -a bit late for that since we were already attacking)
  12. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    I actually plan on triggering the Death Curse (ingame) weeks after the party arrives in Chult. I will try to give them plenty of hooks to do other interesting things and gather loot, hopefully giving them faint hints as to what's to come, then have the Soulmonger activate in spectacular fashion...
  13. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    First off, sorry for the late replies, I’ traveling atm and don’t have my pc on me to check regularly. But. We started at Sindra’s mansion, then she teleported us to Port Nyazaru. We walked around for a bit, but we basically just looked for people to bring us into the jungle and find wherever...
  14. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Much obliged, thank you :) Anything else other than fleshing out Mezro?
  15. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    Yeah, I do want them to meet him, and then have him leave (and be mostly tied up in combat offscreen during encounters, using the ring to just save from hairy situations) Our problem was mostly that our cleric went rogue (no pun indtended) and sparked an inter-party battle, so we were already...
  16. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    We just did a couple of (near TPK) random encounters in the jungle and the red dragon's lair, which resulted in three more deaths
  17. Voi_D_ragon

    D&D 5E (Spoilers) Running Tomb of Annihilation up to higher levels

    So after playing through ToA as a player (with our party suffering 25 deaths throughout the course of our campaign) I am prepping to run it myself for another group. However. I like to add modules I DM to my homebrew setting, giving new flavors and explanations for things. And I wanted to add...
  18. Voi_D_ragon

    Survivor Magic Items (Misc. A-C)- BAG OF TRICKS WINS!

    Alchemy Jug 30 Bag of Holding 24 + 1 = 25 (Iconic) Bag of Tricks 29 Broom of Flying 26 Carpet of Flying 27 Crystal Ball 10 Crystal Ball of Telepathy 6 -2 = 4 (just thinning the herd) Cube of Force 22 Cubic Gate 20
  19. Voi_D_ragon

    Gnomes and Paladins the RPG

    Indeed, quite disturbing and apocalyptic.
  20. ecole-bosch-vision-de-tondal2_0.jpg

    ecole-bosch-vision-de-tondal2_0.jpg

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