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    D&D 4E 4E Fans Would You Play This?

    Hard pass. I don't particularly like D&D-variant games that boil classes down until barely anything is left.
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    Worlds of Design: “I Hate Dice Games”

    To note one other diceless game, Nobilis works on the same system: players have a limited fund of Miracle Points, and an important part of gameplay involves deciding when to spend your MPs for extra effects or to overpower your enemies' attempts. Of course, you can still play the game without...
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    [The One Ring] Spending and Recovering Hope

    A couple of things to consider: - Hope slowly declining over the character's lifetime, rather than constantly being topped up, is absolutely working as intended. Even if a character survives the other dangers of adventuring, he or she will eventually get too worn down (i.e. too much Shadow...
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    Rock based tabletop rpgs

    I should also have mentioned that there's a new edition coming out soon, using a somewhat different system (the older edition uses playing cards, the newer one will be dice-based). The publisher has made a preview edition available here.
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    Rock based tabletop rpgs

    What you want is Starchildren: Velvet Generation, a game set in a fascist-dominated future where the Ministries of Culture dictate what kinds of art and music are allowed, and the PCs are underground musicians sparking revolution with their music. As you might guess, it's heavily influenced by...
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    Pathfinder 2 - More on Dying, Resonance, & Much Math!

    I think it's not "no DEX to damage," it's "no DEX damage" -- i.e. no damage that reduces your ability scores. Which I'm totally okay with, since ability score damage just makes it a pain to recalculate your sheet in mid-play. To say nothing of giving casters another easy way to do an end run...
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    13th Age [5E, 4E] Looking for a 5E/PF/13th Age adventure path to convert to 4E

    I actually logged in to recommend Eyes of the Stone Thief too. It's super flexible, and it's meant to be interspersed with other adventures, so it's easy to adjust to your group on the fly as necessary. It is heavy on the dungeon-crawly aspects, but it's not totally hack and slash -- there are...
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    Chris Perkins teasers from Comicpalooza in Houston

    The "Giant" modules appeared in Dungeon issues #197-200.
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    Two Cauldron-Born questions/comments

    The other players are not playing mindless combat monsters; they do have a variety of noncombat skills and powers. However, the bard is just so much better at the skills that come up most often and has such a broad palette of skills to draw on that, if I'm not careful, noncombat scenes have a...
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    Two Cauldron-Born questions/comments

    I'm about a third of the way through Cauldron-Born with my group, and two questions have come up. First, what happens to Luc Jierre if the party captures him alive at the end of Always On Time? My assumption was that he'd be questioned a while and then quietly deported to Danor minus his...
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    D&D 4E The "4E Crowd" - where will they go? What will they play?

    Yes. I don't think the AEDU structure is as important as what it enables -- the transparency and balance between classes, and the ability of all players to do cool stuff without having to jawbone the DM to allow it. If 5E didn't use AEDU but still enabled that kind of play, I would be cool with...
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