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  1. Niccodaemus

    Tell me about your 2E Ravenloft Campaigns

    I played Ravenloft as a player. I DMed Ravenloft II, House on Gryphon Hill. I started with an evil entity in my game world that was trying to resurrect Vecna. The players managed to find Vecna's "dead" mummified hand. They were staying in an inn, and in the middle of the night, the hand tried...
  2. Niccodaemus

    Do you like being saved? Or the Dues ex machina in action

    Yep, I like your's better!
  3. Niccodaemus

    Emulating exploration without the hexcrawl

    To me, the answer to the whole problem is to provide meaningful choices along the way. Locals can warn that while the road is quicker through the valley, there are bandits or undead to be reckoned with. "You don't want to get caught in there at nightfall. If it starts raining, the mud will slow...
  4. Niccodaemus

    Do you like being saved? Or the Dues ex machina in action

    In all my years of gaming, I can't say I ever DMed or played in a TPK. There was always at least one person who was smart enough to run when the battle was lost. I hadn't even heard of a TPK until very recently. I agree... if there is no way for players to escape, and they can not prevail...
  5. Niccodaemus

    A bit of (undead) help...

    There aren't too many undead spell casters. He can use all the spells he knew in life. Plus, in d20 he radiates fear, and gets +8 to hide, listen, move silently among others. I'd say a lich is a pretty cool choice.
  6. Niccodaemus

    A bit of (undead) help...

    I would make him a Lich. His life force has been stolen against his will, but in other aspects he is "lich" like. You could limit his power, but his life force could be trapped in a gem or something that she keeps hidden, knowing it gives her power over him, but also that keeping it safe keeps...
  7. Niccodaemus

    Do you like being saved? Or the Dues ex machina in action

    So you fix it by evening the odds mid fight, not by eliminating the bad guy.
  8. Niccodaemus

    What would the Bandit King do here?

    All the more reason for his brutal reaction. In addition to skinning the mayor, he could take a few hostages (women and children) and threaten to kill them unless the culprits are turned over. Put the townspeople and players in a jam, and give them something heroic to do.
  9. Niccodaemus

    Do you like being saved? Or the Dues ex machina in action

    I might do something a little different than your GM. Say I realized I had misjudged the encounter, and want to give the players a break. I decide that there are air canisters that can explode. I might make each character make an observation roll, to notice the existence of the canisters. Then...
  10. Niccodaemus

    Do fantasy RPGs have to be fantasical?

    Well, as for sci fi, I think Farscape more closely mirrors the typical D&D model: Which end of the D&D model spectrum do you mean?
  11. Niccodaemus

    What would the Bandit King do here?

    Think of it as a Clint Eastwood movie. The Bandit King would ride out with up to half his force, and destroy the nearest town. The town's mayer would be skinned alive and nailed to the highest point in town. This would make the towns people split on whether they support the PC's actions, viewing...
  12. Niccodaemus

    What Makes a Truly Memorable Villain?

    I share your sentiment. Of course, there will be players who will see any such effort at keeping the villain around as "railroading". To which I say "PFFTT!". I have no qualms about keeping a villain around for future appearances.
  13. Niccodaemus

    1st Edition adventures with small parties

    There are a couple of things I would do 1) I like DMing small groups. I also like challenging adventures with interesting storylines. As these adventures tend to be higher levels, I like to modify them to fit the party size and level 2) Make it a stealthy campaign. Instead of the players...
  14. Niccodaemus

    What Makes a Truly Memorable Villain?

    I think we can look at famous film and literary villains to get an idea to the answer to this question. Some villains are loved for their motif. This motif is usually very simple. "Jaws" in the bond films comes to mind. The moment he opens that mouth full of metal, you know he is a thing apart...
  15. Niccodaemus

    Do fantasy RPGs have to be fantasical?

    I think the original Star Trek series is a good example of how a D&D campaign can work with "low magic". The Enterprise and crew existed in a universe where day to day life was routine. Each crew member had something they excelled at, but only Spock had "magical" powers, and even those were...
  16. Niccodaemus

    Do fantasy RPGs have to be fantasical?

    Check out my Shatterworld setting. I think it might be your cup of tea Shatterworld
  17. Niccodaemus

    Spell Philosophy you would like to see

    A bit harsh? That is part of the terror of facing the undead. "harsh" is where the game starts to get fun!
  18. Niccodaemus

    My take on "Barbarians": Fighters, Thieves, Druids, Bards, Witches

    I see rangers as being highly trained in the killing of goblinoids, rather than just a wilderness warrior. I like the thief skills in general, but pick pockets and pick locks just don't make sense. I figure it the entire culture has "thief-like" abilities, then an actual thief class in that...
  19. Niccodaemus

    My take on "Barbarians": Fighters, Thieves, Druids, Bards, Witches

    I'm a AD&D/LL + AEC kind of guy. No scouts there. But sure... if that works for you.
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