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    Most Veristal char

    What doesn't your DM like about Bards? If it's the whole performance angle then take a look at the Archaeologist Archetype from Ultimate Combat. May be the single most verstaile and well rounded class. 3/4 BaB, 2 Good saves, spellcasting (and the Bard list isn't too bad), Evasion, magical...
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    Maxing out healing/speed on a cleric build (help please)

    There's also the Separatist Cleric Archetype from Ultimage Magic Separatist - Pathfinder_OGC You could worship Sarenrae and still having Healing and (slightly reduced) Travel domains.
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    Maxing out healing/speed on a cleric build (help please)

    Are you set on Sarenrae as your deity? If nto consider someone with Travel Domain. Travel Domain gives an increase of 10 ft to movement and it NOT treated as an enhancement bonus so it can stack with Boots of Striding and Springing.
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    Is there a better way to handle Exotic Weapon Proficiency?

    Don't worry about letting the weapons overlap in Two Groups. There's already precedent for that in the Fighter Weapon groups. Look at starknife.
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    Is there a better way to handle Exotic Weapon Proficiency?

    I'm personally a fan of replacing the Simple/Martial/Exotic organization with Fighter Weapon Groups proficiencies.
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    Archery Character - Ranger or Fighter?

    Using a Ki point for an extra attack basically evens out with Many shot. So as long as you have a KI point to spend you can even out the difference with Many Shot. Of Course then you can't use it to increase your damage to your unarmed damage though as you only get 1 swift action per round...
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    looking for magic less bard class variant

    The Scholar from A Fist Full of Denarii would fit the bill.
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    Ultimate Magic

    You're not using the most recent version. The final playtest revision removed the need for a concentration check when using spell combat. Now it's just a -2 to attack rolls.
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    Feats for a Zen Archer Monk

    It means more than just that. It also means that the Zen Archer's Stat for to hit (WIS) is mental whereas his Stat for damage (STR) is Physical. This means he can rock single stat boosting items for both and save a ton on Gold. He doesn't need dual stat boosting items. Really the freedom of...
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    Pathfinder 1E Definitely hit hard by the Pathfinder bug...

    Silent Tide is actually from Season 0 which still used the 3.5 Rules. For other good stand alone society mods I would reccomend: #5 Mists of Mwangi This was originally done for 3.5 but has been officially updated for Pathfinder rules. I's an adventure set in a musem. #35 Voice in the...
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    Gaining Additional Skills

    The Cosmopolitan feat from the APG fits the bill. Gives you 2 skills of your choice as class skills and 2 languages.
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    So Ryan What about Incantations in E6?

    Heh true. Though a ritual to give Bull's Strength to an entire army would be cool.
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    So Ryan What about Incantations in E6?

    Disregard that. Break Enchantment is only 5th. Still a ritual mass bull's strength could be fun.
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    So Ryan What about Incantations in E6?

    I can think of one 6th level you'd need. Break Enchantment. Over all though there really isn't much need for anything past 5th level. Which is another reason I don't think ritual magic is needed for E8. Just sayin
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    E6: The Game Inside D&D

    Actually that's another good difference between the two. With E6 I feel that incantations are almost necessary. With E8 (using a leaning up approachto allow a couple important 5th level spells) I don't feel that incantations are necessary.
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    E6: The Game Inside D&D

    I can see that point. 7th and 8th level characters should be akin to Hercules, Jason, King Arthur, Merlin and the like. Legends among men. I'm still highly debating the merits of both E6 and E8 and have not made a decision. E6 is certainly more in the realms of human while E8 reaches the...
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    E6: The Game Inside D&D

    There are definitely a few 4th level spells that might need to banned and I have my eye on Black Tentacles as one possibility. With the way grappling works now in Pathfinder I'm not sure it needs it though. It's still a game breaker against non fighting types but from personal experience...
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    E6: The Game Inside D&D

    What are the relative advantages of E6 vs E8? I'm looking at it mainly from a Pathfinder perspective but appreciate any comments. For E6 it seems to be slightly easier prep work and keeping 4th level spells out of PC hands. For E8 meanwhile, it seems to be a more logical breakpoint for...
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    Pathfinder 1E E6 and pathfinder

    So that said, what are the relative advantages of E6 vs E8? For E6 it seems to be slightly easier prep work and keeping 4th level spells out of PC hands. For E8 meanwhile, it seems to be a more logical breakpoint for most Pathfinder classes. Does E8 really not keep the "spirit of E6"...
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    E6: The Game Inside D&D

    True but once again, I'm using Pathfinder not 3.5 Splat books.
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