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  1. Composer99

    Describe your last rpg session in 5 words

    (D&D 5e Spelljammer) DM rolled five critical hits.
  2. Composer99

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    It's my understanding you'll want to use monsters from MM3, Monster Vault, and Monster Vault: Threats to Nentir Vale, as those books have patched issues with monster math from MM1.
  3. Composer99

    D&D General Why Isn't There a D&D Table Top Miniatures War Game?

    Just spitballing, but maybe they feel it's too much of a risk to try to break back into that market for whatever return on investment they can expect. Even a third party license arrangement might be too much of a risk; wouldn't want a product that flops to damage the brand. Especially since...
  4. Composer99

    A neotrad TTRPG design manifesto

    Thanks for your thoughts! In answer to I would say that, yes, much of the in-game activity does not directly relate to answering the crucial question that is settled in play, except insofar as it is putting the player characters in a position where they can answer it. Partly I think this is a...
  5. Composer99

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    It's my understanding that both OSR and storygames arose as a strong reaction to the predominant strains of play in the 1990s and early 2000s, so it doesn't surprise me that products from both styles of game sometimes come across as having something to prove and, however deliberately or...
  6. Composer99

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    I will defer to your experience and revise my post accordingly!
  7. Composer99

    A neotrad TTRPG design manifesto

    Okay, so then if I have this right: In a trad game, there is little lusory duality. If what is being authored is the goings-on in the in-game fiction, then a trad GM does a lot of authoring and very little experiencing (in the capacity of "being audience of other players' authoring"); the...
  8. Composer99

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    I think there are a few things at play here: First, I think most people haven't played many genuinely awful RPGs. Sure, maybe you hear about them, but played them? So sometimes the only point of reference you have for "bad" is "didn't like". By way of example, the TTRPGs I've played in the...
  9. Composer99

    A neotrad TTRPG design manifesto

    So, @clearstream, if I'm reading post 588 correctly, as an example of what you mean for what is ludically crux ("the important thing that is to be settled by gameplay" if that's a fair paraphrase?), in the Tyranny of Dragons adventure path, what has to be settled by gameplay is the answer to...
  10. Composer99

    A neotrad TTRPG design manifesto

    At this point I have to say you're also coming across as a tad self-contradictory. The following: seems to contradict: [Emphasis mine.] If "there are better mechanics ... or worse mechanics" for achieving a particular gameplay experience, how then is it "wholly out of bounds" to suggest that...
  11. Composer99

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    I don't think it's impossible for games to actually be badly designed, even if they have people who like them. The ET Atari game springs to mind. So does the recent Gollum game. (Personally, I would also count Monopoly as such a game as well.) That said, with few exceptions (such as the games...
  12. Composer99

    A neotrad TTRPG design manifesto

    This is a thread about games that aspire to be in the neotrad school of design - that is, games that aspire to deliver a gameplay experience that is recognisably neotrad. Is it not the case that games designed with some other design aims in mind - such as fully trad games (perhaps the most...
  13. Composer99

    D&D General Styles of D&D Play

    Apart from the final line, I am not so sure about this. D&D already has an extensible mechanic that the game already uses across varying scales of time and space to represent player character efforts to complete tasks where success is uncertain and stakes are meaningful: the ability check...
  14. Composer99

    D&D General Styles of D&D Play

    IMO taking a word that at this time has no antonymic denotations and using it to mean the precise opposite of its usual meanings is guaranteed to lead to absurd results. If "a lack of support" for a thing is the same as "supporting" a thing, then I guess Tetris "supports" roleplaying. Expanding...
  15. Composer99

    D&D General Baldur's Gate 3 Hates Religion (Spoilers)

    I haven't played the game, so there's a lot of specifics that I can't conjecture about, but at least as regards gods like Silvanus being surprisingly passive, that strikes me as a game conceit - e.g. the druids are passive/cowardly because the player character party is supposed to solve the...
  16. Composer99

    A neotrad TTRPG design manifesto

    Contra @overgeeked, it seems to me that players as well as GMs can just as easily declare they're ignoring the rules, with the same consequences: either the rest of the table assents and play continues, the player(s) who make such declarations are given the boot (whether temporarily or...
  17. Composer99

    D&D 5E Does/Should D&D Have the Player's Game Experience as a goal?

    I think that ultimately every game is about the player experience, because each game's different player experience is going to draw different players; likewise any given player will play different games at different times because they are going to be seeking out a different play experience, just...
  18. Composer99

    D&D 4E 4e-like game (title TBD)

    I hope to have a few of that for each class - e.g. maybe most martial classes get a special attack that procs additional effects if the target is frightened, so that sets up a synergy that player character parties might choose to exploit if enough characters in the party pick up things that let...
  19. Composer99

    Railroading - a slightly tongue in cheek blog post with good points

    Not related to the blog's particular topic, but given my son is big into the SCP stuff, it was interesting to see the blogger has analysed some of those critters for use in games. I thought the descriptions of the punishments were hilarious: "Now we all know this is a serious railroading crime...
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