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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    No worries. I am not saying I don't care for the reply; just I said it does 60 damage and you said not likely which isn't true in this case. But here is the question rephrased. Is there an Overchanneled Spell a 14th Level Evoker that can cast that does more damage than Chromatic Orb (cast in...
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    Did you read what I wrote? Overchannel does causes full damage, so yes it would always do 60 damage on a hit. If you have lucky feat, would you miss? Doubt it. Why is a save a safer choice? People say that but it is really not true in play. Sometimes it is, sometimes an attack roll is better...
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    Builds are funny, you find little things and for a second it is whoa--really. So I came across Chromatic Orb--yes that spell every guide books says not to take. Once you reach 14th level, if you overchannel this bad boy as a 5th level spell you are pumping out 60 damage (7d8+4int). Let's take...
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    D&D 5E Back to DnD after 12 years break. DM-ing questions thread.

    Let's take CR out of the equation here and maybe some other thoughts. One of the most under utilized mechanics are the 'legendary' ones. If this is a BBEG-lite, thing about introducing some in the battle. Maybe have a Lair action or Legendary Actions for the BBEG. Give the the players a glimpse...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    I will disagree here. It the spirit of gameplay and how cube spells eminate from the caster; having a cube stand on its side is not in that spirit of design. Hence a 5' foot lumit applies. Now if your DM (or youself being one) may say t is fine. As the DM in my group I would not allow it, unless...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Hey Treantmonk, One of the items I did not understand was the 1st Chromatic Orb spell which I find vastly underrated. The pain point of picking an energy type seems to be a negative in your assessment of the spell, when in fact it seems to be its greatest strength. At times giving you double...
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    D&D 5E Solving the problem of initiative.

    I think the current initiative system is fine. The only problem happens when it is someone's turn and they are not ready. To circumvent that, I roll a d20 (because that is the system) on each person's turn and they have that many seconds to decide their actions or they lose their turn. Since I...
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    D&D 5E Do you care about setting "canon"?

    Short Answer to OP: No I don't care about Canon Answer of some thought: These are just ideas someone put on a paper. I hope those ideas are not the end-all-be-all of flexibility Longer Answer: I look at a campaign as it's own story in a large bookcase. Where it might relate to the book on the...
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    D&D 5E Enhancing "Storm King's Thunder"

    In addition to my previous entry I have made a few changes to the storyline: of Hill Giant Lair: Made the men a bit more risqué for humor affect. Think Hill Giant Chip and Dales During pre-adventure (Mines of Phandelver) - at Thundertree made it the 'Loney Tower' encounter from the overland...
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    D&D 5E Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.

    Jester David, sometimes people can just agree to the differences that makes something worthwhile. I am currently running as player through CoS, but it isn't the end-all-be-all that some make it out to be. If someone told me that Curse of Strahd is just a rehash of an old AD&D adventure with...
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    D&D 5E Volo's Guide to Monsters - Which monsters do you want to see?

    I want to see more dragons. Yellow dragons, sapphire dragons, stone dragons... Er wait, that is what I said 25 years ago (has it really been that long). How many times are you going to fight a dragon, or a beholder, or any solitary creature. Really, the first MM pretty much fills out 5 years of...
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    D&D 5E Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.

    I think SKT is built for a certain kind of DM. Personally I love it. The dungeons are pretty spot on. The locations are pretty spot on. The overall theme is spot on. This book is a platform for mind jumping; creative ideas are developed from these pages. What happens if your characters go off...
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    D&D 5E Enhancing "Storm King's Thunder"

    Here are a couple of plot points I have changed so far: 1) The wyrmskull throne is just that, the skull of an ancient blue dragon. Iymrith's old lover to be exact. 2) Iymrith and her lover attached Triboar thousands of years ago. Iymrith's lover died from the Vonidod 3) The drow seek to control...
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