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  1. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    I hope its not to late to use My repulsion armour? Reading the text it sounds like I can only use it as it moves? Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the...
  2. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus, shocked by the sudden assult and reeling from the gas lashes out at the nearest toothy log. Move Action: NA Standard Action: TW @ Croc 3 vs fort: 1d20+7=12; 1d6+6=12 Save = 20 wow IC actually managed to roll over 5 on a d20 Janus Reinhardt - Male Human Wizard 4 Passive Perception...
  3. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Did we have an extended rest?
  4. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus turns to the new comer then back to the house, shrugs, turns back again. "I am from a remote part of the Empire and spent my adolesence sequestered with my master in study. I have heard of your clan, of all clans for that matter, yet I have never encountered one of your kind. Even...
  5. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus watches the newcomer interestingly as he makes his introductions, Furi-Zu's head pops out of his robes as the mention the Zim clan, tounge flicking the air expectantly. Janus nods to Sheng, his fellow country man. Then shrugs to Murphy, "Not sure, my dastardly friend. He seems pleasent...
  6. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Yeh I got nothing that will help, Religion and Dungeneering and history... I think I'll wait and see what the others do...
  7. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus refocuses his intellect to the language of bodies, trying to decipher any hint to their attentions. Sorry for the delay, I did post but I think I crashed the site. Or it went down for maintenence. Either way the post got lost. Insight 1d20+11=22
  8. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus dismounts by tangling his feet in his robes and falling to the mud. He gets up, grabs the reigns and ties them to a tree branch. "Good eatin but not much use in a fight." he mumbles. His attention drawn to the old woman as she leaves the house, Janus stands eerily still. Body statue...
  9. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus will use two HS. Back to full HP. Better to have em now than need em later... as for quittin? Dem's fightin words. I would rather finish the adventure if possible.
  10. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "Let's deal with this mess and leave." I guess we get any info out of him and loot the rest.
  11. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus, fed up with this fight blurrs into action. One second standing near Dexter, the next he is on the other side of Shorrin's melee. Once again arcane words and magic burst from Janus as an Icy wave of destruction batters the nearest horse and bear man pushing the horse away. Before...
  12. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus joins Dexter near the last of the beastmen and tries to blast them away from his friend. Move Action: Move to E11 Standard Action: TW @ D8,9,10 etc vs Fort: Warhorse 4: 1d20+7=14; 1d6+6=11 Biker 3: 1d20+7=21; 1d6+6=11 I will push both targets 3 squares to A8,9,10 Janus Reinhardt -...
  13. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus staggers to his feet, blindly lashing out with a spell towards the clustered group of bad guys. Suddenly the world around the nearest enemies turns to ice. Move Action: Stand Standard Action: Icy Terrain vs Fort @ C6 Horse 2 and Biker3. Don't know if I target the Biker and his mount...
  14. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    err yeh non leathal damage...Can I do that with a spell??]if so I will.
  15. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus quickly cast a barrage of icy missiles at the angry horse.Move Action: NAStandard Action: MM @ Horse 2 vs Ref: 1d20+7=9; DMG: 2d4+6=9http://invisiblecastle.com/roller/view/2558428/I'm starting to think there is something not quite right with Invisible Castle.Janus Reinhardt - Male Human...
  16. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Yeh, my wife plays a Ranger with a pack of Beagles for her pet. We have a house rule that both get to move as a move action and both can attack if they only use a basic attack, otherwise if using a power its one or the other. We are still play testing but it seems to be working ok. As a dog...
  17. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    With a smirk on his scaly lips Furi Zu flys back to Janus and settles on his shoulder. Janus meanwhile begins to cast again. Motes of snow and ice begin to form around his body, spinning in time to Janus's rhythmic canting. Crouching low, twisting to his right, Janus flings his arms out toward...
  18. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    oh extra crit damage from magic orb. 1d6=1
  19. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "They call me the horse dodger!" Janus shouts at the carnies, pleased with himself for standing still and been missed. He then gestures to Furi Zu, his familiar, who darts towards the nearest rider unleasing a single mote of ice which flickers and then erupts into a brilliant spray, engulfing...
  20. changer

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Janus stands his ground and tries to cast again. My mighty OA damage will go on Biker 4 please. (ie not the horse) Move Action: N/A Standard Action: TW @ Warhorse @ g11 vs Fort: 1d20+7=11; 1d6+6=12 yikes I'm rolling higher damage than to hit rolls. Janus Reinhardt - Male Human Wizard 4...
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