Our heroes regroup together save for the shadowy Murphy, after the initial assault of the crocodiles and lizardmen.  The near mystic moves closer and takes up a position behind some brush.  He waves the staff again and this time calls up the gases from the ground, enveloping the group.  The large mosquito drops to the ground and everyone but Janus clutches at their throats and the poison constricts their breathing.  The other moves to the edge of the floating grasses and chants in a guttural tone.  The vines continue to whirl and grab and pull on Dextyr and Shorrin holding them fast.
  The crocodile pushed back by Dextyr’s shout seems to recover very quickly, drawing inspiration from the mystic’s chants.  The crocodiles pursue and latch onto Sheng and Janus with their huge jaws.
  [sblock=mechanics]
Marsh Mystic 1 moves to M10 and uses 
Bog Cloud at K20 vs Fort hits everybody but Janus (should have been +9 only) for 
2d8+4=16 poison damage (Sheng resists 5) and all are dazed TENT again.
  Marsh Mystic 2 moves to G10, 
recharges Bog Cloud and uses 
Swamp Grasp on L20 vs Ref hits Shorrin and Dextyr for immobilized (save ends) and more difficult swamp terrain around.
  Crocodile 1 moves around to K20/J21 and 
bites for 6 damage and Sheng is grabbed
  Crocodile 2 heals and moves to  I18/H19 and 
misses Shorrin
  Crocodile 3 bites Janus for 
9 damage and he is grabbed
Crocs 4&5 stay hidden and ready an action[/sblock]
[sblock=status]
Shorrin    J18    7/50    Immobilized (save ends), Bloodied, Dazed TENT        7    50
Janus       L18   10/34   Bloodied, Grabbed
Dextyr     K18   12/43  Immobilized (save ends), Bloodied, Dazed TENT 
Sheng      O19   30/47  Dazed TENT, Grabbed
Murphy   O18  45/45  Immobilized (save ends), enemies that hit with melee take +1d6, Shade Form    
Mystic 1  M10  -0hp    used Bog Cloud, Swamp's Grasp
Mystic 2   G10  -0hp    used  Swamp's Grasp
Croc 1   K20/J21   -7hp
Croc 2   I18/H19   -13hp
Croc 3   K16/J17   -18hp[/sblock]
[sblock=map]
		
		
	
	
[/sblock]