Two lizardmen stand up from the far side of the water. They are wearing bone breastplates and carrying spears. First walks around the side of the water towards you. The second glides along the swamp, half walking half swimming, and barks at the group.
[sblock=Draconic] You will make a tasty meal for our pets and we will keep your possessions![/sblock]
The marshman along the side remains silent and raises his arms. As he does vines from below reach up to grab everyone, though Sheng keeps them from holding him fast. The one in the uneven grass of the water swings his spear and gas spews from the toxic flowers around your feet.
The both cheer happily and that is followed by a roar as three logs nearby reveal themselves to be gigantic crocodiles. They move to bite Sheng and Shorrin, grasping with giant jaws and clamping down on their legs. Dextyr bats away the third and turns just in time to avoid a giant mosquito hovering just behind him.
[sblock=mechanics]
Marsh mystic 1 moves to M7 and throws a Swamp's Grasp area burst 2 at J17, attacking Reflex
Sheng 15 MISS, Shorrin 21 HIT, Murphy 20 HIT, Dextyr 20 HIT, Janus 22 HIT are immobilized (save ends) and the area is a zone difficult terrain until the end of the encounter.
Marsh mystic 2 moves to D7 creates a Bog Cloud area burst 2 at J17, attacking Fortitude
Sheng 15 MISS, Shorrin 27 HIT, Murphy 28 HIT, Dextyr 16 HIT, Janus 17 HIT for
2d8+4=15 poison damage and dazed TENT
Vicejaw crocodile 1 moves to G18/F19 and bites Sheng
1d20+10=26 vs AC for 1d8+4=11 and he is grabbed
Vicejaw crocodile 2 moves to I15/H16 and bites Shorrin
1d20+10=30 CRIT for 12 damage and he is grabbed
Vicejaw crocodile 3 moves to K16/J17 and bites Dextyr
1d20+10=15 MISS
Vicejaw crocodile 4 moves to
Stealth 25
Vicejaw crocodile 5 moves to
Stealth 22
Stirge swoops down to L19 and bites at Dextyr
1d20+8=11 MISS
[/sblock]
[sblock=status]
Name Pos HP HS AP
Shorrin I17 23/50 11/13 0 Immobilized (save ends), Dazed, Grabbed, Bloodied
Murphy J18 30/45 4/8 1 Immobilized (save ends), Dazed
Janus L18 19/34 3/7 0 Immobilized (save ends), Dazed
Dextyr K18 28/43 6/10 0 Immobilized (save ends), Dazed
Sheng H17 35/47 8/8 1 Grabbed
Mystic 1 M7 used Swamp's Grasp
Mystic 2 D7 used Bog Cloud
Croc 1 G18/F19
Croc 2 I15/H16
Croc 3 K16/J17
Croc 4 Stealth 25
Croc 5 Stealth 22
Stirge L19
[/sblock]
[sblock=map]
Coming soon, I will indicate difficult terrain as the Zone created more. (maybe I should indicate NON difficult terrain)
[/sblock]