[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

On a rise of dry ground surrounded by a low circle of stones in the middle of a swamp, a deaf buzz is heard. The stones glow blue and a concentration of energy gathers in the center. It grows until it blows in a flash of lith and smoke. While it disperses, a slime shape walks out dragging the smoke around him. Nimbly, the man jumos from stone to stone, from one fallen trunck to another. The jadite remains with his hands at his back, folded in his wide sleeves. As he wlaks outside the swamp, he spots a column of smoke in the distance. A thin smile draws in his face, and he speeds his peace towards the town.

OOC: Subscribing. Hi there guys
 

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The old woman nods as if she knew all you were about to say. Yah, we been lookin after the gull. She got some bad people lookin fer her. There are some of us says we should send her away, but we knows these bad people. They got no life in them.

On Shorrin's intimidating look the man finally rises up. See, see wat dese peoples bring. Jus more fightin and death. Be gone! And we won't have nothin to do with that hussy anymoah!

[sblock=OOC] 4 successes and 2 failures
Janus to go yet!
Primary Skill DC: Athletics 17, Diplomacy 17, Intimidate 17
Round 1 (Dextyr - Diplomacy, Shorrin - Athletics, Janus - Arcana, Murphy - Insight)
Round 2 (Dextyr - Bluff, Shorrin - Intimidate, Murphy - Diplomacy, Janus)
You CAN reuse a skill if it is just for assisting others, work together.[/sblock]
 

Janus refocuses his intellect to the language of bodies, trying to decipher any hint to their attentions.

[sblock=ooc]
Sorry for the delay, I did post but I think I crashed the site.
Or it went down for maintenence. Either way the post got lost.

Insight 1d20+11=22

[/sblock]
 

Janus clearly sees the divide in the locals attitudes. Perhaps the group could convince them to come together in a solution that will make everyone happy. Sparks appear about to fly between the old man and woman, and judging by the looks from the other two it could divide more than just them.

[sblock=OOC] Final Round!
5 successes and 2 failures
Primary Skill DC: Athletics 17, Diplomacy 17, Intimidate 17
Round 1 (Dextyr - Diplomacy, Shorrin - Athletics, Janus - Arcana, Murphy - Insight)
Round 2 (Dextyr - Bluff, Shorrin - Intimidate, Murphy - Diplomacy, Janus - Insight)

Round 3 (try to assist one person who will either win or lose!)
You CAN reuse a skill if it is just for assisting others, work together.
[/sblock]
 

[sblock=OOC]
OK well Dextyr was thinking of going for Intimidate, but only has a +7, so would need a 10 or better on the roll. Not sure what other secondary would be applicable. Dextyr has +13's in Streetwise, History and Arcana, but not sure how to RP those into this skill challenge. Anyone else have something that is more of a sure bet that we can all assist on?

Murphy could try using his Bluff skill, which would only require a 9 or better, and Dextyr can easily assist on that. - just an idea....

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[sblock=ooc]
Yeh I got nothing that will help, Religion and Dungeneering and history...
I think I'll wait and see what the others do...
[/sblock]
 

[sblock=BUMP] Waiting to hear from renau1g, but if he doesn't post today I would encourage changer to roll an assist with Janus and DMDanW to have Dextyr take the chance.[/sblock]
 

[SBLOCK=Assisting with skills]
Can more than one PC assist another? Not sure but I think there was an update that changed that. If only 1 PC can assist then Shorrin would be a much better choice to assist Dextyr's intimidate roll
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"Listen, I don't care what problems ya be havin' with them wolf-boys, or with each other, but yer wastin' ol' Murphy's time and that I can't be havin'. We be lookin' fer that lass, and this be the last time that I be askin' nicely" Murphy says, his voice cold, completely without emotion.

[sblock=ooc]
Sorry for the delay, I was afraid to pull the trigger what with Murph's crappy rolls lately, but there we go :)

intimidate (1d20+7=19) [/sblock]
 

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