Our heroes regroup together save for the shadowy Murphy, after the initial assault of the crocodiles and lizardmen. The near mystic moves closer and takes up a position behind some brush. He waves the staff again and this time calls up the gases from the ground, enveloping the group. The large mosquito drops to the ground and everyone but Janus clutches at their throats and the poison constricts their breathing. The other moves to the edge of the floating grasses and chants in a guttural tone. The vines continue to whirl and grab and pull on Dextyr and Shorrin holding them fast.
The crocodile pushed back by Dextyr’s shout seems to recover very quickly, drawing inspiration from the mystic’s chants. The crocodiles pursue and latch onto Sheng and Janus with their huge jaws.
[sblock=mechanics]
Marsh Mystic 1 moves to M10 and uses
Bog Cloud at K20 vs Fort hits everybody but Janus (should have been +9 only) for
2d8+4=16 poison damage (Sheng resists 5) and all are dazed TENT again.
Marsh Mystic 2 moves to G10,
recharges Bog Cloud and uses
Swamp Grasp on L20 vs Ref hits Shorrin and Dextyr for immobilized (save ends) and more difficult swamp terrain around.
Crocodile 1 moves around to K20/J21 and
bites for 6 damage and Sheng is grabbed
Crocodile 2 heals and moves to I18/H19 and
misses Shorrin
Crocodile 3 bites Janus for
9 damage and he is grabbed
Crocs 4&5 stay hidden and ready an action[/sblock]
[sblock=status]
Shorrin J18 7/50 Immobilized (save ends), Bloodied, Dazed TENT 7 50
Janus L18 10/34 Bloodied, Grabbed
Dextyr K18 12/43 Immobilized (save ends), Bloodied, Dazed TENT
Sheng O19 30/47 Dazed TENT, Grabbed
Murphy O18 45/45 Immobilized (save ends), enemies that hit with melee take +1d6, Shade Form
Mystic 1 M10 -0hp used Bog Cloud, Swamp's Grasp
Mystic 2 G10 -0hp used Swamp's Grasp
Croc 1 K20/J21 -7hp
Croc 2 I18/H19 -13hp
Croc 3 K16/J17 -18hp[/sblock]
[sblock=map]
[/sblock]