Dextyr breaks free of the entwining vines as the two mystics advance. One swings his spear about and causes the plants near Murphy and Sheng to disgorge poison, both of them seems dazed by the gases. The other mystic relies solely on his spear as a weapon and charges Janus, critically wounding the wizard.
The crocodiles bite but only Dextyr is caught in the jaws of one. It grabs him and tears bloody flesh. Two more crocodiles rush from the water and maul Sheng, leaving the sorcerer bloodied and clamped in their jaws.
[sblock=mechanics]
Shorrin does not save vs Immobilize 1d20=7, Dextyr saves 1d20=14
Marsh Mystic 2 uses Bog Cloud on Q20 attacking Sheng 1d20+9=20 (vs Fort) and Murphy 1d20+9=18 (vs Fort), both take 2d8+4=11 damage and are dazed TENT and swims to H13
Marsh Mystic 1 does not recharge, charges Janus (to L17) and with spear 1d20+8=28 (CRIT) for 1d8+2=10 damage
Crocodile 1 misses Murphy with a bite 1d20+12=16
Crocodile 2 misses Shorrin with a bite 1d20+10=12
Crocodile 3 bites Dextyr 1d20+10=26 for 1d8+4=6 damage and Dextyr is grabbed
Each of them heals 3 damage at the start of their turn
Crocodile 4 moves and charges Sheng 1d20+11=20 (vs AC) for 1d8+4=11 damage and he is grabbed
Crocodile 5 moves and flanks Sheng bite 1d20+12=23 (vs AC) for 1d8+4=12 damage and he also grabs Sheng
Links to IC will be added soon, reminder that Sheng and Murphy have their AP yet (and Murphy will get another after this fight)
[/sblock]
[sblock=status]
Shorrin J18 19/50 Immobilized (save ends), Bloodied
Murphy O21 39/45 enemies that hit with melee take +1d6, Twin in L21, Dazed TENT
Janus L18 10/34 +2 to all defenses, bloodied
Dextyr K18 16/43 +2 to all defenses, grabbed, bloodied
Sheng O19 13/47 Dazed TENT, bloodied
Mystic 1 L17 -0hp used Bog Cloud, Swamp's Grasp
Mystic 2 H13 -0hp used Bog Cloud, Swamp's Grasp
Croc 1 K20/J21 -45hp Immobilized TENT Sheng, bloodied, 1 shroud
Croc 2 I18/H19 -10hp
Croc 3 K16/J17 -18hp
Croc 4 O17/N18 -0hp grabbing Sheng
Croc 5 Q17/P18 -0hp grabbing Sheng
[/sblock]
[sblock=map]
[/sblock]