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  1. Campbell

    Are you ready for some Football (Americano)!

    Such a great game. Almost gave me a heart attack. Phenomenal QB play from both Goff and Stafford. Felt great seeing Detroit really embrace JG. Glad he is my Quarterback.
  2. Campbell

    D&D General Styles of D&D Play

    We're speaking to a difference in content here (different sorts of fictional content). Not a difference in style. There is literally nothing here that speaks to how a GM prepares and runs their game, what the priorities of the other players are, how we determine what actually happens. It does...
  3. Campbell

    D&D 5E We Would Hate A BG3 Campaign

    Who are these players that are demanding to play options that have been explicitly mentioned as off the table? I'm all personally in favor of curating a list of options to focus a game down further, but like rhetoric matters here. The vast majority of people, including people who think there...
  4. Campbell

    D&D 5E We Would Hate A BG3 Campaign

    Not in the Horde and that is what matters. Lok'tar Ogar!
  5. Campbell

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Whether or not a game is a fantasy heartbreaker has nothing to do with how much money a game makes. A fantasy heartbreaker is a game that is designed from the perspective of like D&D, but different in X-way where there is tension between X and the way D&D is fundamentally structured. It's called...
  6. Campbell

    I want my actions to matter

    It's not just having a preference or preferred aesthetic. It's the constant shaming of those who prefer different sorts of aesthetics by claiming their preferred model of how things work is nonsensical and lacks coherency when it is no less coherent than your games. Shaming others is not about...
  7. Campbell

    RPGing and imagination: a fundamental point

    It's obvious to me that in the vast majority of play is done with intention. Resolution isn't about meaning though. It's about how we fundamentally decide as a group what happens next. What goes into that decision making process.
  8. Campbell

    RPGing and imagination: a fundamental point

    So, the theory actually came out of play/design. It was developed alongside of it. Sorcerer (as a free text file) was released in ~1996. Much of the community that would start developing this stuff met each other on the Sorcerer mailing list. It was the conversations about the games they were...
  9. Campbell

    I want my actions to matter

    https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#Athletics As described by the 5e rules themselves Athletics is Climb + Jump + Swim. In the move to 4e these skills were combined into Athletics. 5e retains that design decision.
  10. Campbell

    RPGing and imagination: a fundamental point

    Conflict resolution and closed scene resolution are not like platonic ideals. They are play processes pioneered in a set of roleplaying game designs by the primary sources being linked to. Does anyone think these sources are wrong about the way the games they designed work? Closed scene...
  11. Campbell

    RPGing and imagination: a fundamental point

    The exact role of the GM/DM/MC will vary from game to game. Usually, their role is to frame scenes/situations that are relevant / provide adversity to player characters' aims, determine broader fallout from success (the downstream impact of what achieving the player character's intent results...
  12. Campbell

    I want my actions to matter

    This presents a false picture of the way most games most folks consider "narrative" actually work. If you have trouble dealing with largely stake-less consequences like relatively small amounts of hp loss the much more personal stakes of someone gaining influence over you or telling your...
  13. Campbell

    RPGing and imagination: a fundamental point

    The entire point of closed scene resolution is that at the start of the scene the group establishes what victory in the conflict means. Within the context of a game within which players are allowed to set the aims of their characters how then could that not be conflict resolution? I mean if the...
  14. Campbell

    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    Once again for the umpteenth time I am never upset by people's preferences. Those Warlord threads did not just feature people discussing their preferences. They also featured bizarre psychoanalysis of how even liking to play that archetype meant you wanted to boss around your fellow players and...
  15. Campbell

    I want my actions to matter

    At least from my perspective wanting my actions to matter is just as much about meaningful fallout and complications arising from the decisions I make. Like how when I last played Blades in the Dark my character, Tal Rajan, unleashing the demon Estraven, The Blood Moon, upon the Lockwood estate...
  16. Campbell

    RPGing and imagination: a fundamental point

    @clearstream Getting back to agenda, things the GM always says, principles, etc. Those aren't just there for GM training in Apocalypse World. It calls upon the MC/GM to treat them as if they are rules and thus makes following them something the GM is then accountable to the players for. The GM...
  17. Campbell

    RPGing and imagination: a fundamental point

    A player in a conflict resolution-oriented game has a different set of responsibilities then one does in a task resolution-oriented one. One of those responsibilities is to aggressively pursue aims that seek to change the environment and push the momentum of play forward. Exploring the...
  18. Campbell

    RPGing and imagination: a fundamental point

    Then it obviously ceases to be task resolution and instead becomes conflict resolution (assuming the GM is bound to the constraints involved / accountable to the other players). Once the GM stops being an evaluative referee who is making decisions based on preexisting scenario and setting design...
  19. Campbell

    RPGing and imagination: a fundamental point

    There are different sorts of games you know. Board games leave room for area control, worker placement and social deception games. I fail to see how as a broad category roleplaying games should be any different as to not allow for different categories of games. Most games built around conflict...
  20. Campbell

    RPGing and imagination: a fundamental point

    Absolutely. That's the fundamental basis of task resolution play. You are solving a puzzle as to what sorts of fictional positioning will lead to achieving the ends you are after. You seek out information about the environment and through deductive reasoning determine a plan you hope will lead...
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