It is a feature of conflict resolution that it can "decide" acausally decide facts about the setting, like here whether the papers are in the safe or not. It is blatantly obvious that this is incompatible with those facts being predetermined. I don't understand why you keep evading this. It is not criticism of conflict resolution, merely an observation.
You assert this, but I already pointed out that it need not be true.
Suppose that the GM has established, via pre-authorship/prep, that the papers are in place X.
And suppose that the procedures of play ensure that no action declaration to find the papers will occur - and so the presence or absence of the papers in a given place will be at stake - until that bit of backstory, ie the presence of the papers in place X, has been revealed in play.
In this case, no contradiction will emerge between "myth" and conflict resolution.
And if you're wondering what is an example of a game that might, at least in broad terms, follow the above schematic? DitV. Because the GM actively reveals the town in play.
still want to understand the edge cases, when does something go from being closed scene resolution to not - when does something go from being conflict resolution to not.
I think understanding core cases is a helpful precursor to understanding edge cases.
And I posted upthread about an edge case in Burning Wheel, namely, certain uses of Wises, and said a bit about how the game advises dealing with that case. What were your thoughts about that?
And as those primary sources aren't posting here* such that we can directly question their ideas and-or what they were hoping to achieve with their designs, all we can do instead is question those who persistently support said designs.
This is just silly. The blogs are all there, and I've linked to them. Have you read them?
I've linked to the Burning Wheel hub-and-spokes, which can be downloaded for free. Have you downloaded and read it?
Story Bones, the core of the Maelstrom Storytelling engine, can be downloaded for free too,
from DriveThruRPG. Have you downloaded and read it?
There are two free online versions of Wuthering Heights in English, and one in French:
https://unseelie.org/rpg/wh/ https://www.oocities.org/soner_du/files/wuther.pdf http://philippe.tromeur.free.fr/rrpg.htm
Here's a review of the game by a clever critic:
http://www.indie-rpgs.com/reviews/23/
And here's an actual play report, that will also show you what scene-framed play and no myth play can look like:
https://www.enworld.org/threads/played-some-wuthering-heights-today.672161/
Saying that this stuff is all unknowable, and that all you can do is sceptically question other posters, is ridiculous.