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  1. FXR

    What is your way for doing Initiative?

    I've tried both RAW initiative and Greyhawk-style initiative and I didn't like it. RAW initiative makes the combat too static while Greyhawk initiative slows it down. I'm toying with the following house rule: All creatures roll initiative (d20+ Dexterity or Intelligence modifier). Creatures...
  2. FXR

    Tough DM call - how would you run it?

    If I were the DM, I'd discuss it with the player prior to the game, providing the player is creative and mature enough. The player has to give you an explanation for how his character got turned back from stone, from which you can work out some complication for later on. You can give him some...
  3. FXR

    Suggest to me a cool monster for this encounter

    Satyrn, Are you refering to me or to the monster?
  4. FXR

    Suggest to me a cool monster for this encounter

    My 4 PCs are 4th level (barbarian, fighter, ranger and fighter/rogue) with no magic and no magic weapons. They have a 2nd level paladin as a henchwoman. In the next session, if everything runs as expected, they are going to reach a major city. I'm planning to give them the opportunity for a...
  5. FXR

    Trying to make 5e more oldish and want some people's opinions

    I use a different rule in my own game. Short rests work like stated in the PHB but you can only take a long rest in a safe place (i.e.: not in the wilderness or in a dungeon). It's less drastic than the one you are proposing, yet still stresses the danger of adventuring. I would suggest...
  6. FXR

    Campaign Settings and DM Strictures, the POLL

    #5 can cover two different things: A) a restriction the DM wishes to enforce after he concludes a previously allowed feature proved to be overpowered, broken or otherwise inappropriate ; B) a restriction the DM wishes to enforce on a feature which didn't exist when the game started, such as...
  7. FXR

    What songs make you think of DND?

    Other than artists mentioned previously in the thread, I'd say anything by Ronnie James Dio, especially with Rainbow.
  8. FXR

    D&D 5E Barkskin *Might* Be the Worst Spell Description I've Ever Read

    Because if your AC is higher than 16, Barkskin doesn't lower it.
  9. FXR

    D&D 5E Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?

    I believe your problem is not with the rules as such, but with the application of thereof. You could state that, as many GMs do, that the player has to provide a modicum of information on their actions. So, sure the bard can use the help action, when another character, but the bard's player...
  10. FXR

    Let's talk about your homebrew world!

    Yes. Your translation is better than mine, but I feared "Wild countries" sounded like a was a amateur country-rock band. That could be an idea. Neanderthals exist in my setting, but they are confined to a small lost-world type valley. I originally thought that these humans had regressed during...
  11. FXR

    Let's talk about your homebrew world!

    I don't play video games, so I couldn't tell. My gaming group is made of French-speakers, so my setting, titled "Les Contrées sauvages", was written in that language. For the purpose of this thread, I translated the name to the closest English equivalent I could think of. There are quite a few...
  12. FXR

    Let's talk about your homebrew world!

    The Savage Lands In a nutshell The Savage Lands is my homebrew world (well, actually part of a continent), deeply influenced by Sword & Sorcery literature and the Wilderlands of High Fantasy. Civilization amounts to a few decadent city-states surrounded by wilderness and barbarians. A brief...
  13. FXR

    D&D 5E Need advice: Making Religions, Not Just "Here's The Gods. Pick One"

    The first question I would ask is: are the gods real in your setting? What do they do? The answers you will give will radically change how religion is practiced. In my homebrew world, the gods don't exist, but some beings are worshiped. The state religion of the Empire is a complete...
  14. FXR

    D&D 5E The non barbarian barbarian

    In my campaign, many gladiators follow the barbarian class.
  15. FXR

    D&D 5E 5E for Sword and Planet Adventures

    In the campaign I'm planning, characters races are amazons, droids, humans, saurians, thri-kreen and zhamoreans (pseudo thielfing/red martians). Except, perhaps some droids, none of the races are native of the Forgotten Planet (lame name, but bear with me), but all characters are since the...
  16. FXR

    D&D 5E Beyond the book: new ways to represent a wizard's spells known

    Obscure calculus based on charts of the night sky or semi-coherent mathematical formulas.
  17. FXR

    D&D 5E Do Classes Have Concrete Meaning In Your Game?

    Metagame concepts It depends. In my Blackmoor game, wizards identify themselves as such and so do paladins. In my homebrew sword & sorcery campaign world, a Lion of Mitra, a Blade of Ishtar and an elven Guardian of Man are all members of the paladin class, but don't see themselves as paladins...
  18. FXR

    D&D 5E Modern/sci-fi elements? in MY fantasy?

    Of course. Please look at the modules Temple of the Frog (DA2) and City of the Gods (DA3) for examples.
  19. FXR

    D&D 5E Classic or just plain brilliant adventures/modules

    Indeed, that part is amazing. I'm referring to the initial adventure hook, but it can easily be replaced by something a bit more engaging than a mission for delivering horses.
  20. FXR

    D&D 5E Classic or just plain brilliant adventures/modules

    Other classics include Dark Tower and Caverns of Thracia, which are two Judges Guild modules by Paul (Jenell) Jacquays. I believe they should be mandatory reading for any dungeon-adventure writer. The plot is minimal, but both of these modules feature something which many writers have forgotten...
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