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  1. amnuxoll

    Anyone use Mage Knight Minis?

    I was using Mage Knight before the D&D minis came out. There are some great critters out there. They work pretty well though they are a bit more fragile and the paint jobs are tres lousy. The quickest way to trim them to "D&D size" is pop out the disk with the numbers on them and then use a...
  2. amnuxoll

    Thoughts on STR cleric

    I actually went with Str and Con as primary attributes (Wis 10, Cha 10) for my Orc cleric not because it's optimal but because it can be done. So, he'll probably play more like a defender than a cleric. Yes, that means that paragon path will be not-ideal but not so bad as you might think. But...
  3. amnuxoll

    Misty Step any good?

    Awesome! This is the kind of teamwork that makes 4e a fun game.
  4. amnuxoll

    The Ultimate (A)D&D Kitbash

    This is a great thread. It's a topic that's been on my mind for a while now. The idea of taking the cool detail stuff from the 1e DMG is a great one. I dig that. After that I go a different route. Foundation: 4e. The game balance, the way it encourages teamwork and...
  5. amnuxoll

    Sorcerers' spell list

    For the most part, I think that the best spells are in the PHB. I did a similar study of the "canonical" sorcerer build on another message board. (The results are below.) The problem is that other choices (feats, ability scores, prestige classes) can have a big effect on what's best. So, my...
  6. amnuxoll

    How do you make effective game use of WotC's Dungeon Tiles?

    I have some friends who love them and some who hate them. I think the bottom line is: Is it worth the extra time required to lay them out to get a visually appealing battle area? 4e's emphasis on dynamic combat environments certainly raises the stakes a bit. For now, though, my dungeon tiles...
  7. amnuxoll

    How did pre-3E D&D "play"?

    These principles really nail it for me. I played a lot of first edition AD&D in its heydey. The fundamental difference was that the quality of your game depended heavily upon who you played with (much more so than today) because the focus on rules was so much weaker. If a player tried to...
  8. amnuxoll

    Death and Dying Errata Erroneous?

    Ah-hah! I knew I had to be missing something. Thanks.
  9. amnuxoll

    Death and Dying Errata Erroneous?

    I didn't see a post on this yet. Forgive me if this is a rehash. The latest "Update" for the Player's Handbook (from July 2nd) includes this change: Here is the original passage in the PHB: I have a personal pet-peeve with people who use the acronym "RAW" as if it bears any weight. But if...
  10. amnuxoll

    D&D 4E Class-free 4E

    I like this approach very much. I think that the ability scores will usually force players to focus mostly on powers from a particular class, but that the freedom to go elsewhere is, well, a really nice perk.
  11. amnuxoll

    Hit Probability is a Slippery Slope

    I was afraid this might be true as well. It turns out that if you keep up with ability increases and weapon/implement enhancements that it comes out exactly even...almost as if it were designed that way. Hrm. ;) I'm embarassed to admit I have the spreadsheet that shows this. :AMN:
  12. amnuxoll

    Hit Probability is a Slippery Slope

    I'm glad you said that and posted it first. The difference is that in all previous editions (but particularly in 3e) there were myriad ways to compensate for poor base hit probability. You could be a 12th level character with a BAB of +6 and _still_ have the best chance of hitting the bad guy...
  13. amnuxoll

    Hit Probability is a Slippery Slope

    So, this may be a given to you folks already but I think this is worth spelling out explicitly: hit probability is a fundamental part of the game and the way 4e handles it has big and broad implications for play. Consider, if you will, a 1st level fighter. You give him an 18 strength. That...
  14. amnuxoll

    D&D 4E New Custom 4e Race - Requesting Assistance

    This seems way too powerful to me. OAs are a big part of the tactics in this game. I suggest you turn this into an encounter power. :AMN:
  15. amnuxoll

    New Race for Review - Minotaur (civilized)

    I just had to say: This is outstanding material. Nice work.
  16. amnuxoll

    Dual nature of all classes - except Ranger and Rogue.

    Can't rogue and ranger be defenders? :AMN:
  17. amnuxoll

    Front Page Really slow to load

    I'm glad I found this thread! The main page has been slow to load for me since the switch to the new software. (I'm using Firefox.) I've taken to loading it in one window while doing other surfing elsewhere. It takes (really) minutes to come up. The funny thing is that it's a blank page for...
  18. amnuxoll

    Simple 1st Level Builds (Now with paladin builds)

    These look fine to me. A couple typos: In the cleric (right column): "don’t be affair" In the fighter (right column): "at level"
  19. amnuxoll

    Elegant suggestions for Ruby Arm?

    (Yes! I remember the original reference.) Idea #1: It converts damage from melee attacks to be 1/2 radiant damage. That would give additional damage to some undead without having a big impact on other fights. Idea #2: The arm glows in the presence of undead providing an "early warning"...
  20. amnuxoll

    Minor Change: Magic Missile

    I figure you usually have a 50% chance of missing so cut the damage in half (1d4 + 1/2 your Int modifier). The guarantee of always hitting means that this power is a little better (especially when you need a particular minion to be dead) but, as you said, magic missile is not as uber as the...
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