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    PC threatening PC. What to do?

    You know the players best, but from the description it seems no real animosity exist between the players (so far), both just want to play their characters immersibly. My proposed solution will be to give them a incentive to act together (begrudgingly) by introducing a third party as common...
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    Rules that people/you always forget

    For those of us that have not switched from 3.0 to 3.5 Intimidate is a DC=10+HD+fear modifier. Just saying...
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    Scare them into submitting

    NewJeffCT: I do not wish to get too much particularly focus on one edition,as i see the phenomena to be general. But just for argument sake. Dragonborn ot drow (+2 to Intimidate and +2 Char) Hexblade with infernal pact (there is second level utility encounter power (wrathful aspect) that gives...
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    Scare them into submitting

    Do enemies always fight to the death? Some thoughts through editions and my experiences. As the title says i only cover the putting the fear in them aspect. By all means try Diplomacy first if you wish or sneak around if you can. Second edition has Morale rules. Lists of check triggering...
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    D&D 2E [2e] Weapon Damage

    Ah, but who said we are limiting ourselves to English standard? 1.The hunting dagger (German: Hirschfänger, or deer catcher) is a 20–30-inch (510–760 mm) long double-edged German stabbing weapon, used to kill deer and boar in the 18th century. 2.kinjal (or kama) is russian long dagger going...
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    Why gronard?

    Hayek: While I would love to see that happen, i am not expecting it to happen. History has shown that splitting a company's efforts in too many directions is a recipe for disaster. I think the TSR boatload of setting disaster was caused more of that then lack of value and quality in the...
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    Why gronard?

    True, but as established most new publications are thus targeted at newcomers to the RPG sphere. Long timers may have most of the material they need to run. (I think there was survey pointing out the even though a lot of players in their 30s and 40s play, most buyers are 17-28 age group) Also...
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    Why gronard?

    Preamble: This is not an edition war declaration. The examples and opinions below reflect only the opinions and experiences of the author and make no clams to be universally correct in any shape or form. Thank you in advance for not threadcr***ing. Let me start by stating that I had played...
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    D&D 2E [2e] Weapon Damage

    Straight blades, like longsword, are design for trusting. For man-sized adn smaller creatures there is a possibility that you run trough a target. That means that part of your force is wasted. Now if you are trusting into something several feet across, like a giant, you can achieve larger...
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    The "That's Unrealistic!" Retort Compendium

    It come to abstraction of HP. You are saying that you are trying to destroy the body, others think that you are trying to erode the magic. As in you smash the side of the golem putting a nice dent. The body repairs itself, but now there is a little less magic left in it. In that scenario it does...
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    The "Old School Revival" - The Light Bulb Goes On

    My two copper Once again let me start with the standard disclaimer: The following are my observations based on my experience. You can happen to disagree and still both of us can be right. Imprinting: The end goal is fun, but there are many ways getting there. If you already have found a way...
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    People who read games but don't play...are there more than me...

    Yeah, same is happening to me. Love the books, getting turn off by the actual way people play. Too much off topic discussion and jokes. do not get me wrong some of that is fine and human nature after all. But when I look back at a session and realize that we could have probably finished the...
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    Why I think you should try 4e (renamed)

    After all edition changes there is a period of "growing in" pains during which people learn to adjust/synchronize their thinking with the rules. Once this is done players and DMs can go back to making an engaging story instead of constantly having to focus their thinking on the rules...
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    Fighting Medieval Style

    Could not agree more. Though i think it is misinterpretation of intention. Same as the 1 attack per round rule. The way I understood it you create one (or more) opportunities per round, not as many baffled players see it swing once. I see a combat round between two swordsman going something...
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    Fighting Medieval Style

    It is the type of attack that sacrifices power for speed. You are striking so fast and without preparation(suddenly from unusual angles) that you can only nick the opponent. (Kind a like the difference between flicker and smash in boxing, one is used in a series of quick jabs, the other winding...
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    I Owe Wizards an Apology

    First, do the characters even know a minotaur if they see one?(I would at least ask for a knowledge check) If not i describe him as very tall humanoid with prolonged face, shaggy fur and horns holding an axe. Second there is always the new magic item/spell defense, FR is magic rich so it is not...
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    Deadliest fighter build

    D1 Mobius strip. One side, one edge surface-> D1. It may not be in raw but if it can be made (or simulated), it can be used in the game. After all we are occasional asked to use d3 and while I am pretty sure you can make one (equilateral triangle cross section with sharp cone at ends so it does...
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    Deadliest fighter build

    One hit,you are out 12 lelel Crusader, with the aura of chaos stance [from 12l feat](re-roll max damage, indefinitely) and a needle or shuriken or a pixie dagger[all damage 1d1] of sure striking[bypass non-epic[+5] DR]. potion of true strike. Damage:unlimited. (1d1 always rolls maximum. You...
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    What I miss most

    I miss the wonder of magic It used to be much less common. A new wand is exciting at any level. Magic weapons with special perks-unbreakable, poison testing. Things that create atmosphere or inspire creative thinking. The sense of heroism without taking away the feeling of danger, Let me...
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    1E/2E/OD&D, 4E, and finally 3E

    I like 2ed the best. Part of it might be that it was my first exposure in D&D, but I believe it is also its "plug-and-play" rule modularity(there are a lot of subsystems and variants, but those are not integrated in the system); great settings(Planescape, Dark Suns ...); as well as general feel...
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