Ah...yes, the quest for immortality. Something every character attempted after 20th level...*sigh*. The good ol' days...when men were immortal and dragon hoards were traded like baseball cards.
ok big question, how do you advance in either class when both classes require that they be the only class you can have. Wouldnt one class be forever stuck at first leve? ( if you want to go by the written rules that is )
just wanted to hear any experiences anyone had basically. A friend of mine wants to run a 2 player game with gestalt characters. A rogue base espionage game.
If I was a dragon, and saw a guy in armor looking all big and bad with his shiny sword. Id hit him with a few breath attacks, follow it up with some maxed out lightning bolts and if that didnt work Id go find a nice big ( small house )rock and drop it on him. I would be smart enough to know that...
Few things Dm's keep in mind, is that all elder dragons have acess to high level spells, magic items and have a very high intelligence. Most dragons are played as monsters who just sit on top of piles of gold and breathe *fire*. what are you going to do when a dragon starts teleporting...
well ravens are the CG vigilanties of the bird kingdom. Maybe the PC's accidently (or out of boredom) angered some robbins and they called in their cousins for a little 'pay-back'. Nuthin like getting your butts handed to you by 50 crows at second level to make you re-think that carrer in...
the closest I ever got to a non-oriental monk was a Irish cleric in second edition who focused on unarmed combat (boxing). I guess an Irish cleric / monk would be just about the same. Fighting Irish ring a bell?
Hey Im new here, but I just started playing a scout character and I find as far as combat (my scout anyway) best serves dealing extra damage to the creatures the fighters are tangling with. Moving around the battlefield doing an extra 3d8 + 3d6 (long bow, electric +1d6 +2d6 skirmish and a +2d8...