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  1. J

    Anyone play a high level warlock?

    I would think the "extra" abilities are fairly useless at higher levels. I mean, DR 3? Not really going to help much. And energy resistance 5? Again, pretty useless at higher levels. And "Imbue Item" has no fun adventure utility, just potentially saves the group some money for in between game...
  2. J

    Anyone play a high level warlock?

    I was wondering if anyone had any experience playing a higher level warlock ... say mid teens or higher. It seems to me they really start to fall behind the other core classes at that level. Their damage progression is just slow, which seems okay at the lower levels, but starts to look pretty...
  3. J

    Jumping on a hydra's back

    how would you rule a situation where the party rogue wants to try and climb on the back of some big monster they are fighting, like a hydra? If it was a monster without a flexible head on a long neck, would you then make him immune to attacks while he was staying on the back (at least bite and...
  4. J

    Can you disintegrate a wielded weapon?

    Can you disintegrate a magic sword that your enemy is trying to kill you with? If not, why not? And if so, is it automatically destroyed if it failes its save (being less than a 10 ft cube ... unless it's a REALLY big sword) and if it makes its save are those 5d6 against the HP directly or does...
  5. J

    Is Ray of Enfeeblement too good?

    That reminds me of a related question. When are you too weak to carry your own bulk? What does having a 1 strength mean? And even if a human could move normally wiht no movement penalty, what about something like a big elder earth elemental. You'd think that a big hunk of solid rock like that...
  6. J

    An errata for Warlocks?

    Why would you need the ranged sunder feat at all? Couldn't you just attack a held object from a distance?
  7. J

    Sundering a magic staff

    Well, even if it's not a weapon, it can still be attacked and broken since there are rules for attacking held items like that too. So it is definitely a target one way or the other. Seems a bit silly that you can make a 200,000 gp super powerful magic staff that a first level fighter could break...
  8. J

    Sneak attack and scorching ray

    Thanks, that was exactly what I was looking for.
  9. J

    Sundering a magic staff

    Is it just as easy to sunder a magic staff (without enhancement bonus) like a Staff of Evocation as a regular old mundane staff? If so, how do you repair them? And if you repair them, are they right back to being just the same as they were when they were sudnered (same number of charges and...
  10. J

    Sneak attack and scorching ray

    How does sneak attack work with spells like scorching ray and meteor swarm which allow multiple ranged touch attacks to deal damage in one round? Do you have to pick only one of the attacks to deal the sneak attack damage, or do you get it on all of them? And where is the relevant rule for this...
  11. J

    Are spell storing weapons worthwhile at highers levels?

    Actually, the saves have nothing to do with the mage who cast the spell ... they will be the minimum for that level, which is why they will suck. A third level spell will have a DC 14 save no matter who put it in the item. That's why it sucks. And most touch range spells do have a save, at least...
  12. J

    Are spell storing weapons worthwhile at highers levels?

    Is the spell storing enhancement worthwhile at all at mid to high teens? The saves are all bad, so all spells that require a save are worthless at that level, and the ones that don't require a save just don't seem strong enough for a one shot deal. Does anyone have any good ideas for how to get...
  13. J

    Weapon of wounding question

    Yeah but compare it to other +2 worth of enhancements ... what do you get usually, like +2d6 or so? Fight something with 25 HD and get two hits. That's 14 extra points of damage from most other bonuses, compared to 25 points of damage, -1 to fortitude saves, and being closer to death from con...
  14. J

    Weapon of wounding question

    Let's see if I'm missing something with the wounding enhancement for weapons. It seems a little too good for a two weapon fighter with wounding on both weapons. Our groups fighter just hit 16th level, has all the double weapon feats and boots of haste, and has two weapons of wounding. That gives...
  15. J

    Is Ray of Enfeeblement too good?

    That makes a big difference. Good to know. I guess I hand't read it carefully ... I assumed it was ability damage. That makes it pretty lame then, which is about right for a first level spell. Is this the same for Touch of Idiocy too then? Is that just a penalty instead of ability damage?
  16. J

    Is Ray of Enfeeblement too good?

    I'm beginning to hate Ray of Enfeeb. The no save and it being a first level spell is just game breaking sometimes. My group has really got the tactic down with now when faced with a strong bad guy --- wizard has quickened ray, plus a normal (soon to be plus a twinned), fighter has one or two in...
  17. J

    An errata for Warlocks?

    I can't figure out why anyone would ever take the Hideous Blow invocation. It seems a waste of a good invocation spot. You still only get one attack per round, so by wasting that invocation all you have done is traded your touch attack attack at range for a melee attack and gained a little extra...
  18. J

    Fumbles

    We use the reflex save method. If you roll a natural 1 on an attack, you roll a reflex save DC 15 or fumble. We used to have fun fumble chart (well charts, on for melee, one for ranged, one for firearms and one for natural weapons) but it was a pain, so we made it always just lose next attack...
  19. J

    Soul Magic suggestions

    That's not a bad idea actually, it has the advantage of going up fast while staying reasonable at the lower feats, which is what I was looking for. I think this would only be abusable for the big metamagic feats and so an exponential like this might be a good idea. Thanks.
  20. J

    Soul Magic suggestions

    So, I'm introducing a new type of magic into my game (character levels are in mid to upper teens) called "Sould Magic" that they are slowly finding more and more info (doing research) on. I wanted some suggestions on "pricing" it to get some feel what others might think is balanced. The idea...
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