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  1. Deaths_Fist

    Help Constructing a Mind Flayer Paragon class?

    Well, +2 Int at at least one of the three levels was gonna be a definite, but do you feel it's balanced to do so at every level? It wouldn't touch on a standard MM-style flayer much, but if I were using the variant manifesting version out of the XPH, a bonus at every level would add up fast...
  2. Deaths_Fist

    Help Constructing a Mind Flayer Paragon class?

    Okay, so anyone who knows me knows I love Mind Flayers and all their kin. Having finally gotten the opportunity to play one, we are nearing a point in the campaign where I'll be completing the 15 grueling levels necessary to finally move on to another class. Accordingly, I want to check into...
  3. Deaths_Fist

    Epic Prestige Classes?

    Actually, this class is really worth it for one (borderline broken) ability alone: Weak Spot, I believe it's called, and you can't take it until the fifth level (as if that were some sort of balancing factor :lol: ). Anyway, point is it lets you make all your ranged thrown attacks as ranged...
  4. Deaths_Fist

    Wild Shape/Polymorph and Swarm

    The FR book Underdark has a prestige class (verminlord, I believe) whose 10th-level ability allows one to become swarms of vermin, but the whole class is very confusingly worded and gives few guidelines on which vermin it allows (such as using HD limits on forms as is standard for druids, or...
  5. Deaths_Fist

    CR Modifications for NPCs with Extra Gear

    Slow down, folks. You're assuming by extra gear I meant to have him go toe-to-toe in heavy armor and a +5 mace or something. Not the case at all. He's a spellcaster through-and-through, and that's the way I intend to have him fight. I just wanted to make sure he could have a decent enough...
  6. Deaths_Fist

    CR Modifications for NPCs with Extra Gear

    Thanks for the replies, everyone. Yeah, this guy's gonna have mooks, but mooks don't last forever, and I don't want them overshadowing the villain. In other words, they're not gonna provide any real challenge to the party combat-wise, which means it's ultimately up to the high priest. That's...
  7. Deaths_Fist

    CR Modifications for NPCs with Extra Gear

    How much, if any, should giving an NPC extra gear affect his CR? My players may shortly be taking on the high priest of a corrupt temple who has extensive resources at his command. Giving him an amount of gear closer to my players' average amount rather than an amount the DMG says I should give...
  8. Deaths_Fist

    For the first time ever, I've banned a player class from my table

    Did you take into account that any metamagic feats she applies to her wands other than any they're enchanted with take extra charges equal to the number of spell slots they would've added? And it's not too far off to rule that since Double Wand Wielder takes two charges instead of one, any...
  9. Deaths_Fist

    Failed promises

    I'm gonna toss in my own opinion here and go with Lords of Darkness, Races of the Wild, and Complete Divine. I'm most disappointed of the above with LoD. I think there was about two paragraphs in the whole damn thing that included something I didn't already know, and there wasn't enough crunch...
  10. Deaths_Fist

    Vote: The Best 2nd ed AD&D Adventures!

    Write in! Didn't anybody ever play the Illithiad Trilogy adventures? A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind were all three great adventures, but sometimes I swear I'm the only peson who ever liked them...
  11. Deaths_Fist

    Grapple troubles for creatures with Improved Grab

    Certainly true, but while we know only one of the natural <i>weapons</i> are being used (tentacles or bite in these instances), this doesn't tell us how many <i>attacks</i> said creature receives. Though it could be a clue: taken literally, this could mean that according the entry, a mind flayer...
  12. Deaths_Fist

    Grapple troubles for creatures with Improved Grab

    I'm liking where I think you're going with this, as this makes the wording of Improved Grab for creatures like the Mind Flayer much more clear. Basically, the creature would have the option to try attaching it's tentacle one at a time with regular natural attacks plus improved grab, or to try...
  13. Deaths_Fist

    Grapple troubles for creatures with Improved Grab

    Oh, man, another good question. I'd say it gives one an extra grapple check, as long as all you're doing is making grapple checks. It makes sense, and works fine for PCs. If only it solved the debate with regards to monsters and their damn natural attacks. Has there ever been any word from...
  14. Deaths_Fist

    Grapple troubles for creatures with Improved Grab

    While using the Mind Flayer and Hook Horror monsters in my campaign, I've confused myself as to how their grapple checks work once they've got a hold on someone. For Mind Flayers, once they've Improved Grabbed someone, do they get four checks (one for each natural attack since grappling is an...
  15. Deaths_Fist

    Whats the worst you've ever read? Scifi/Fanstasy

    I couldn't stand <i>The Catcher in the Rye</i>. Why do they teach this crap in school?
  16. Deaths_Fist

    Serpent Kingdoms: Fang of Sseth troubles

    Strange that they would leave out important details like that, though. An improved version of Greater Invisibility, 1/day for eight hours? Seems a bit much. Once a week more like it. Again, strange that they don't specify. Ah well.
  17. Deaths_Fist

    Serpent Kingdoms: Fang of Sseth troubles

    So I was reading Serpent Kingdoms the other day, and realised the Fang of Sseth's 8th-level ability, Favor of Sseth, is about the most vague ability I've ever seen. Sure, it makes you invisible for eight hours. But is it just once, ever? And only immediatly after attaining 8th level? If so...
  18. Deaths_Fist

    Familiars: Isn't there a better way?

    Hey, good idea. This is the sort of thing I'm looking for.
  19. Deaths_Fist

    Where is vermin Wild Shape??

    I know that somewhere there's a feat that lets a druid change shape into creatures of the vermin type, but where the crap is the elusive thing? I've been through most of my books, but a good chunk of my collection is with a friend right now. Can someone help me out?
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