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    Can you take-10 on ability checks?

    Really short question, which I'm sorry to ask. I suspect the answer is no, but I can't seem to find it in writing one way or the other.
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    Expanded use of healing skill

    Alright, here are some rules I'm pondering based on some 2nd ed stuff I used to use. The rule doesn't give the PCs any leg-up during combat, but it does extend their ability to perform longer without having to go somewhere safe and rest/heal up. These rules are especially suited to campaigns...
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    Dwarves + axes... why?

    Lots of great answers. The folklore/historical reasons are enlightening and make sense. However, I see a couple points that keep coming up, but doesn't really seem to hold much water: 1) Dwarves are basically vikings. Am I the only one who associates vikings with swords more than axes? Or at...
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    Dwarves + axes... why?

    Apologies if this is the wrong place to post. And apologies if this is a totally useless question, but has been bugging me quite a bit recently: Why the association between dwarves and axes? Meaning, why is it assumed that dwarves fight primarily with axes, or sometimes war hammers? I would...
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    Bards > Ever heard of a Songbook Bardic Build?? Or wanna make one??

    I was working on something like that. Check out this thread here: http://www.enworld.org/showthread.php?t=152054 Although since I've made some more changes/additions to the class, which I haven't yet posted there.
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    Max Dex bonus restricts Dex to attack rolls.

    I don't pretend to be an expert on medieval warfighting, but common sense tells me that it wouldn't make sense. Such armies would already have suitable numbers of archers with them--men who's sole specialty is to shoot the bow. Those archers would be the ones who fire at the enemy before...
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    Max Dex bonus restricts Dex to attack rolls.

    Uh oh... I see some faulty history being thrown around here... Historically, heavy armor wasn't avoided because it 'reduced the accuracy' of ranged combatants; it was avoided because of it's expense or its weight. Skirmishers, for example, needed to be able to quickly run up to and away from...
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    How do you determine hitpoints?

    The notion of rolling HPs always has struck me as a bit odd. I mean, you don't roll to see how many skill points you are going to get, or whether your BaB will increase, or whether you get a feat or not. When making and levelling up a character, every aspect can be relied upon to be something...
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    Some low/no-magic campaign variants for critique.

    If you are truly trying to teach the very basics of just combat, then why not just go for an all-fighter party? That way the players don't have to worry about figuring out the special abilities of all the different classes, or worry too much about skill use. Different feat choices would make the...
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    Looking for Spell-less bard variant

    Hmm... well, I was kind of trying to avoid doing that, although it might be a possibility. If I did though, what might you suggest? A new song every other level, with certain songs having skill/level requirements (inspire heroics, etc)? In any case, that would also mean that I've got to come up...
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    Looking for Spell-less bard variant

    Okay, I haven't checked out Unorthodox Bards yet, but I did look at the Marshall from the MHB. I also looked back at the old 2nd ed bard to get some ideas. Here is what I have come up with; please let me know what you think: Bard Variant: Spell-free bard This bard is identical to the normal...
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    Is turning Important?

    Perhaps a little off topic, but does anyone else feel that "turn undead" should be a spell (or a few spells) instead of an ability? As this discussion clearly points out, turning is only as useful as the DM makes it, so why not just make it a spell that the cleric can memorize when needed? Just...
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    Looking for Spell-less bard variant

    I've never actually used or even cared for bards before now. However, IMC the main way the PCs will get access to spells is by reading scrolls via Use Magic Device skill from Rouges or Bards (magic is a rare thing; the king might have a court wizard, but you won't find magic academies or town...
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    Looking for Spell-less bard variant

    The extra skills are nice, but 2 points didn't seem to be quite enough compensation for removing their spells (which is a big part of their class features). The Skald idea is interesting, but not suited for my setting. Thanks for the tip about Marshalls, I'll find a MHB and check it out ;).
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    Looking for Spell-less bard variant

    Hello all. I'm starting a low-magic campaign, where I'm not allowing players to have spell-casting abilities. So basically they can't choose classes like wizard, cleric, sorceror, etc. I'm letting them take paladin or ranger classes, only without spells, and for those I'm using the spell-less...
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    Game effects of d666

    Umm..... no. I understand what you seem to be saying: that for any given pass/fail dice roll, there is a certain percentage chance whether it will pass or fail. However, by "certainty" and "predictablity", others are referring to how "certain" you can be when you make a prediction like "I am...
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    How does non-spell research work?

    Cool topic. I am about to start a campaign that also has an ancient, advanced race that used to inhabit the land. This situation might arise. What you let the PC's get would depend on how rare/special this event is. Some ideas on what benefits the PCs might get from the library: *Formulas for...
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    Cultural and Technological Continuity and The Process of Change

    Well, up until the modern era (19th century or so), technology, and arguably society and culture, advanced incredibly slowly. Hell, technology has only progressed as incredibly fast as it does now for the last 50 years at most. So in any setting based before, say, the Renaissance...
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    Abilities: More, less or just right

    I know they aren't on the same scale as CHA vs INT, but I do think that DEX is generally more useful. Why? Because ALL classes benefit from dex, since it improves reflex saves (very useful), and it improves AC (which is used by all classes, even rear-lines wizards, etc). For warriors, it also...
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    Consolidated Power Abilities

    Nice system. Adding a fourth save to 'round them out' is an interesting idea, although more ideas on how/when this save would be used are needed (I can't really think of any that aren't similar to an INT check). Great method to convert existing character's stats too.
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