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  1. Percivellian

    Flying and Move Silently

    I can see the sense in this. The 'game balance' point, though infinitely valid, is very rarely placating when my players are arguing with me, though. I guess I should be less of a push over. Thanks.
  2. Percivellian

    Flying and Move Silently

    Since the negatives with Move Silently, as written, deal with the speed of the silent mover, I figure those negatives are coming from footfalls, and the character's gear moving about. Since the Fly spell enables you to cast spells normally, I assume that extravagant arm movements (i.e. flapping...
  3. Percivellian

    Non-combat encounters

    In your games, do you ever have encounters with villains that don't result in combat? Do they ever play out as a battle of wits, or an exposition scene? DMs, when you want to run an encounter like this, how do you go about setting it up, and keeping it interesting? Players, how much do you enjoy...
  4. Percivellian

    Son of a lich :)

    I remember reading a spell some place (can't remember where, so don't quote me on the numbers) that could be cast on undead, causing them to explode doing 2 or 3d6 damage when struck. A great tactic for an evil cleric to use in conjunction with undead minions.
  5. Percivellian

    Alter Self and Small Creatures

    Oh my, what an oversight. Thank you for the correction, I shall inform my DM.
  6. Percivellian

    Alter Self and Small Creatures

    A gnome rogue I played once had an interesting encounter with an earth mephit, and frequently took his form once he obtained a wand of Alter Self. Extremely, extremely useful. +6 natural armor and a 40ft. fly speed.
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