Search results

  1. P

    City Supplement - Your favorite?

    Without saying too much, I don't believe you'll be disappointed with the Pirate's Guide to Freeport. (I think a certain sense of humour is important for Freeport, but it's a question of the degree and kind of humour involved.)
  2. P

    Weapons of Legacy Question

    True. In cases like that, I'd establish a baseline - +1 vicious scythe - and allow the penalties to boost its power for the day. Expend 6hp, a 2nd level slot and accept a -1 attack penalty, and it becomes a +2 vicious scythe for the day; expend a 3rd level slot and it becomes a +3 vicious...
  3. P

    Weapons of Legacy Question

    If I were to use Weapons of Legacy in a campaign - and I might, because they look like fun to use in play - I might make the various sacrifices and penalties something you have to choose to suffer temporarily to activate the item's powers. A button you press to make it work, rather than a...
  4. P

    Dungeon's new pirates of the caribbean series

    I think the plan is for the Pirate's Guide to Freeport to be out before the end of this year. ...which means I really need to finish my portion of the book soon...
  5. P

    Touchstones. Your Opinions, Ideas, Sources.

    I meant things like dragonmarks or draconic symbols appearing in the world itself, the places where the Prophecy manifests in the world as well as on mortals. There's some mention of such things in a few sourcebooks, and Keith Baker has discussed them a few times on the Wizards forum. Although...
  6. P

    Touchstones. Your Opinions, Ideas, Sources.

    On a tangent, I just realized that planar touchstones could work well in Eberron as dragonmarked locations. Cool! Will have to fish out my copy of the Planar Handbook and think about how to adapt them.
  7. P

    [Eberron] Designing Warforge advice

    It doesn't; infusions are not arcane spells.
  8. P

    Tome of Magic: Poison bite (maybe Mouseferatu can help)

    I must admit that I was wondering who wrote what. I was assuming it was one guy per chapter, rather than subtopic based. Interesting to know.
  9. P

    Politics interfering with gaming

    moderator edit: Escalation does not help. Please stop.
  10. P

    Politics interfering with gaming

    Speaking as someone who's been a roleplayer for more than 20 years, I consider politics far more important than gaming. Gaming is make-believe fun; politics is real goddamn life. I wear my politics on my sleeve, and I will not game with someone who fundamentally disagrees with my poltical...
  11. P

    Thieves' World Bonus Spells?

    You get bonus Known or Familiar spells, which you apportion as you choose. The text clarifying that seemed to get lost somewhere along the line.
  12. P

    Thieves World

    Speaking as one of the Thieves World authors, rock. I'm pleased beyond words that people want to import other rules and ideas into the setting; one of the best compliments you can pay a setting is that you look at every new purchase through the lens of that world. Use it all. Use it all. And...
  13. P

    Got Thieves World?

    You make a good point, but you are overlooking two important factors. First, magic is less reliable in TW than in other settings, depending on rolls and ambient mana levels. Mundane methods may take longer, but they always work. Second, and more importantly, priests don't get to cast any...
  14. P

    Got Thieves World?

    It's going to contain information on both eras, and in particular has full NPC writeups of all the major characters from those eras. However, the Rankan Era will get fleshed out a bit more just because there's more stuff to cover from that era - 12 anthologies as opposed to 1 novel and 2...
  15. P

    Assassins without spells

    I happen to be rather fond of the Assassin base class in Thieves' World...
  16. P

    No previews for "Year's Best D20?"

    That's exactly what I said! (Except you should say it a few more times, since you make several appearances.)
  17. P

    Thieves' World d20

    Speaking as the guy who wrote most of the combat tweaks, it's not that Thieves' World combat is more lethal; it's that it has more long-term aftereffects. And yes, death can be one of those - but so can lingering injuries, weakness, infection, scarring or simply remaining hurt for long periods...
  18. P

    SSS - Advanced Player Guide Critical Hits

    The charts differentiate by hit location and damage type, include energy types. In addition to those critical hits, there's a seperate (but compatible) system for spellcasting critical successes and fumbles. No differentiation by specific weapons or by creature types, sorry.
  19. P

    Roll Call of Published EN Worlders!

    Ahoy hoy. Name's over the on the left. Bibilography is on the Pen & Paper creator database: http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=1213 (Actually, it's slightly out of date, since Nomads came out last month.) Most of my work has been for White Wolf's World of Darkness...
Top