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Dungeon's new pirates of the caribbean series

No thoughts on it...

Green Ronin pretty much hit "Pirates of the Carribbean" on the head with their Skull & Bones supplement and I've used it for any pirates games ever since. They stick to d20 but add a few new systems that make sense for the setting such as "Sway" to get a measure over how loyal the crew is to the captain of a ship. I love the PrCs that are structured around the different fencing styles of the age. Because the game makes use of "Cannon Fodder" aka "Mooks" the game flows very cinematically. The magic classes (Bokor and Hougan) are based on Voodoo and is a great deal weaker than your typical D&D wizardry but then again for the setting it makes sense. I highly reccomend it and would also suggest getting their Bucaneers and Bocors E-Zine over at RPGNow.com.

http://www.greenronin.com/catalog/grr1018
 

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Eh, Freeport has (optional) gunpowder. Hopefully the revision of Freeport will be out soon in 2007 so all right-thinking peoples can make Savage Tide a Freeport-based campaign. I know my group will be. (Of course, we also game in Praemal, which has gunpowder anyway.)
 

Well, since I am planning on starting a pirate-themed campaign, I may have chosen the wrong time to allow my subscription to lapse.

DarkSoldier said:
I recall reading somewhere (don't remember exactly) that gunpowder doesn't ignite in Greyhawk.

AD&D 2e Spelljammer mentions this (I believe that "smokepowder" is the term that is used in that setting).
 


Whizbang Dustyboots said:
Eh, Freeport has (optional) gunpowder. Hopefully the revision of Freeport will be out soon in 2007 so all right-thinking peoples can make Savage Tide a Freeport-based campaign. I know my group will be. (Of course, we also game in Praemal, which has gunpowder anyway.)

I think the plan is for the Pirate's Guide to Freeport to be out before the end of this year.

...which means I really need to finish my portion of the book soon...
 

Awesome. :)

I've been eagerly awaiting Crisis in Freeport, knowing that once I had that in my hot little hands, I'd be one step closer to the next era of Freeport greatness.
 

We've been considering adding more general fantasy-nautical content to Buccaneers & Bokor, rather than the exclusively 17th-18th century Caribbean stuff for Skull & Bones that we've focused on for the first 6 issues.

With the launch of the Savage Tide Adventure Path, this seems to make even more sense.

Would that be something of interest to folks?
 

GMSkarka said:
We've been considering adding more general fantasy-nautical content to Buccaneers & Bokor, rather than the exclusively 17th-18th century Caribbean stuff for Skull & Bones that we've focused on for the first 6 issues.

With the launch of the Savage Tide Adventure Path, this seems to make even more sense.

Would that be something of interest to folks?
YES!
 

Hussar said:
A sloop carries around 100 crew. This is a HUGE ship compared to period ships. This thing would eat viking ships for breakfast. To give you an idea, Captain Cook sailed around the world in a sloop.


Only if it could catch it somehow! :p A longship would be at least twice as fast as a sloop.
 

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