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  1. fafhrd

    DDXP characters - unexpected tactics?

    Mark follows the attack, and it doesn't have to be successful.
  2. fafhrd

    DDXP characters - unexpected tactics?

    Example of a durable error.
  3. fafhrd

    DDXP characters - unexpected tactics?

    Just musing here, it may have been present but in a slightly different form that didn't possess the same exploit. A fix for some other issue may have led to the problem.
  4. fafhrd

    DDXP characters - unexpected tactics?

    Yeah. Weird eh? It'll be interesting to see if threatening reach gets an exception.
  5. fafhrd

    DDXP characters - unexpected tactics?

    You still need to be adjacent.
  6. fafhrd

    DDXP characters - unexpected tactics?

    Mmmmmm. Take the action surge feat for the follow up attack. That's it. First character is going to be a tiefling.
  7. fafhrd

    Is the 15 minute adventuring day now the 90 minute adventuring day?

    No love for uncontested carnage? Not even once in a great while?
  8. fafhrd

    D&D 4E Non-combat 4e stuff

    We've seen a small glimpse of the combat system. We've gotten some reports on the skills contest system. We know that there will be rituals to facilitate 'peace time' fantasy features. Everything else has always resided in the head space of the players. What are you hoping to see?
  9. fafhrd

    D&D 4E Non-combat 4e stuff

    Where was the rest of any other version of the game? I don't get it.
  10. fafhrd

    Edition proof Fall/Winter products

    I want the 4th edition update for my Rules Compendium and I want it now. :p
  11. fafhrd

    Is the 15 minute adventuring day now the 90 minute adventuring day?

    Healing words is going to be adding extra healing on top of the surge, a significant portion of the wizards total.
  12. fafhrd

    How many "Encounter" powers can you use outside an "Encounter"?

    No question. I was limiting my comments to encounter powers.
  13. fafhrd

    How many "Encounter" powers can you use outside an "Encounter"?

    The Tumble and Displacement powers aren't attacks, but I'm having a hard time coming up with a use for them outside of combat. EDIT: If you want to include class abilities Healing Word is very useful outside of an encounter.
  14. fafhrd

    D&D 4E Q on 4E powers (specifcially the Ranger's Careful Attack)

    The information on the pregen sheets was consolidated to what the player needed to know to run his character. The powers replace the basic attack, no stacking. Careful shot looks to be a sort of reverse power attack. A sling would do less base damage. We can see from the various ampersand...
  15. fafhrd

    Points of Light - Help me make sense ?

    I think I could keep it fresh. -Some villages are going to do the close the doors and windows thing, at least until the village elders get the feel of the party. -Some might lie on a trade route, with curious wide-eyed villagers coming to see the fey people they've only heard about from...
  16. fafhrd

    Points of Light - Help me make sense ?

    Frankly, this sounds like fun.
  17. fafhrd

    Alright already!!!

    Why is this discussion pretending that the fighter gets one at-will ability? This isn't true even at level 1. What's more, grapple(grab) and bullrush are still available irrespective of what powers you have. Strawman from moment start.
  18. fafhrd

    D&D 4E Raiders of Oakhurst: A 4E Fan Playtest Adventure

    This is an interesting question. Unlike Turn Undead, which is a push(and falls under the forced movement rules), Cause Fear makes the target move. According to the Scalegloom appendix, "Forced movement doesn't count against a target's ability to move on it's turn". Does that imply that Cause...
  19. fafhrd

    D&D 4E Veteran, balanced group gives 4E a whirl

    Per the Scalegloom appendix thingee, Opportunity Attacks are opportunity actions and not immediate actions.
  20. fafhrd

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Assuming that you're referring to the trip power, I'm not so certain. It seems that most people aren't objecting to the idea that you can only use a power once, but rather they find it absurd that the result of tripping is constrained to once per combat. Given Massawyrm's statements on the...
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