fafhrd
First Post
You still need to be adjacent.helium3 said:No no. You misunderstand. Why does the ranger need to move in to attack? As near as I can tell, he can flank from 30 feet away now.
You still need to be adjacent.helium3 said:No no. You misunderstand. Why does the ranger need to move in to attack? As near as I can tell, he can flank from 30 feet away now.
Wolfspider said:The character sheets were "in production"? Aren't they just PDF documents? It isn't like they sent the handouts off to a professional printer, right?
Even if they did send everything off to a professional printer and the deadline for changes had passed, they could have easily send out an electronic document correcting these problems to the folks running the games. Sure, some of them might not have gotten it in time, but I think most would have.
If I make a mistake on a handout or syllabus or whatever, I can get a corrected copy out to my students through the class website and/or email in less than 10 minutes. I can't believe that a major corporation would not also be able to do so at least as well as I can.
keterys said:Only the fighter and paladin mark. The other characters do completely different things (marked is a defined term, meaning -2 to hit other people, etc)
fafhrd said:You still need to be adjacent.
Yeah. Weird eh? It'll be interesting to see if threatening reach gets an exception.helium3 said:So in 4E I can flank with a ranged weapon but I need to be adjacent to my target to do so?
fafhrd said:Yeah. Weird eh? It'll be interesting to see if threatening reach gets an exception.
FitzTheRuke said:They do follow a similar mechanic, but a quarry and a curse designation are not marks.
Just musing here, it may have been present but in a slightly different form that didn't possess the same exploit. A fix for some other issue may have led to the problem.helium3 said:why are they putting a new and untested (at the time) power into the game at such a late (IMO) date?